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Tell me about 5E at 11th level
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<blockquote data-quote="iserith" data-source="post: 6834602" data-attributes="member: 97077"><p>I always spend 20 minutes at the start of a session making sure the characters have ties to each other and the adventure scenario. I think this is time well-spent. We don't need to go into everything that happened during the previous session - the players can do that as they play via social interaction.</p><p></p><p>I've been watching games based on the single base of operations of late and I'm not too impressed with that format. I believe you that it works, but it's not my favorite.</p><p></p><p></p><p></p><p>It could be that I run things a lot faster or tighter and thus would need more content. I've been told that is the case by players before. Some have even said the text game I ran covered more ground than in-person games they've experienced.</p></blockquote><p></p>
[QUOTE="iserith, post: 6834602, member: 97077"] I always spend 20 minutes at the start of a session making sure the characters have ties to each other and the adventure scenario. I think this is time well-spent. We don't need to go into everything that happened during the previous session - the players can do that as they play via social interaction. I've been watching games based on the single base of operations of late and I'm not too impressed with that format. I believe you that it works, but it's not my favorite. It could be that I run things a lot faster or tighter and thus would need more content. I've been told that is the case by players before. Some have even said the text game I ran covered more ground than in-person games they've experienced. [/QUOTE]
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Tell me about 5E at 11th level
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