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Tell me about 5E at 11th level
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<blockquote data-quote="Byakugan" data-source="post: 6834980" data-attributes="member: 6816292"><p>In a big group, you can predict a few things. </p><p></p><p>High level spell slots essentually are traded for EZ wins. Big spells like Contagion, and forcecage, upcast Banishments and Heroes feast will frequently trivialize encounters. Same goes for the martial classes' feat combos. The PCs will have several ways to carve a path to the most valuable targets. Likewise, the monsters must have big spells or be able to quickly get at the spell-casters, otherwise they will barely make a dent. </p><p></p><p></p><p></p><p>The only real weakness a party will have will be multi-target/area spells. At this level you should feel free to frequently use 'smart targetting' with your spells. As in, hitting fighters with charisma and Int attacks, rogues with Con/str checks etc.</p></blockquote><p></p>
[QUOTE="Byakugan, post: 6834980, member: 6816292"] In a big group, you can predict a few things. High level spell slots essentually are traded for EZ wins. Big spells like Contagion, and forcecage, upcast Banishments and Heroes feast will frequently trivialize encounters. Same goes for the martial classes' feat combos. The PCs will have several ways to carve a path to the most valuable targets. Likewise, the monsters must have big spells or be able to quickly get at the spell-casters, otherwise they will barely make a dent. The only real weakness a party will have will be multi-target/area spells. At this level you should feel free to frequently use 'smart targetting' with your spells. As in, hitting fighters with charisma and Int attacks, rogues with Con/str checks etc. [/QUOTE]
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Tell me about 5E at 11th level
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