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Tell me about a cool room in your dungeon...
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<blockquote data-quote="fredramsey" data-source="post: 1848401" data-attributes="member: 20274"><p><strong>Sharing</strong></p><p></p><p>Ok, maybe more people will share if I do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>===</p><p>The stone archway leading into this high-ceilinged room bears ornate swirled carvings. The capstone of the arch is a carved in the shape of eight arrows radiating from a central point - the symbol of Chaos. In the center of the room is a human skeleton standing on its own, with a scimitar in one hand and holding a steel shield in the other, with a shortbow and quiver on its back. But the scene is stranger still: an identical skeleton stands on the back wall as though it were a floor! </p><p> </p><p>Once the characters enter the room, the skeletons animate and attack. </p><p> </p><p>You now can see that there is a skeleton standing on each of the four walls, as well as the ceiling! The room is 20'x20', with a 20' high ceiling. </p><p> </p><p>The skeleton on the floor moves to engage you in melee, while the other 5 skeletons draw their bows and prepare to fire. There is a 5'x5' trap door on the ceiling. It is closed. Roll for Initiative! </p><p> </p><p>Anyone who touches a wall can easily shift their gravity to that wall. Same with the ceiling. Make the characters figure this out on their own. The skeletons will not leave their initial "plane of gravity". </p><p> </p><p>Once the skeletons are defeated, the characters can open the trap door on the ceiling. They can climb up (gravity shifts to normal once they are in the shaft) to room (wherever). </p><p> </p><p>The skeletons weapons are serviceable, but mundane. There is no other treasure.</p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="fredramsey, post: 1848401, member: 20274"] [b]Sharing[/b] Ok, maybe more people will share if I do :-) === The stone archway leading into this high-ceilinged room bears ornate swirled carvings. The capstone of the arch is a carved in the shape of eight arrows radiating from a central point - the symbol of Chaos. In the center of the room is a human skeleton standing on its own, with a scimitar in one hand and holding a steel shield in the other, with a shortbow and quiver on its back. But the scene is stranger still: an identical skeleton stands on the back wall as though it were a floor! Once the characters enter the room, the skeletons animate and attack. You now can see that there is a skeleton standing on each of the four walls, as well as the ceiling! The room is 20'x20', with a 20' high ceiling. The skeleton on the floor moves to engage you in melee, while the other 5 skeletons draw their bows and prepare to fire. There is a 5'x5' trap door on the ceiling. It is closed. Roll for Initiative! Anyone who touches a wall can easily shift their gravity to that wall. Same with the ceiling. Make the characters figure this out on their own. The skeletons will not leave their initial "plane of gravity". Once the skeletons are defeated, the characters can open the trap door on the ceiling. They can climb up (gravity shifts to normal once they are in the shaft) to room (wherever). The skeletons weapons are serviceable, but mundane. There is no other treasure. :] [/QUOTE]
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