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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Pielorinho" data-source="post: 1848671" data-attributes="member: 259"><p>A couple from a long-dead game; these were traps designed by a dorky little traploving duergar.</p><p> </p><p>1) A room with several faintly visible pressure-plates on the floor. They're actually not pressure plates: it's the area between them that's trapped. Step on the visible plates and there's no problem; step between them, and the trap triggers.</p><p> </p><p>First, iron plates slam down over the entrances and exits to the room.</p><p> </p><p>Second, magic mouths begin to speak. I handled this by passing out index cards to the players and having them read the cards in sequence as I pointed at the players. Each line is a new magic mouth spell being triggered by the previous spell:</p><p><em>You want to go home?</em></p><p><em>Then finish the poem</em></p><p><em>and maybe I'll open</em></p><p><em>the door.</em></p><p><em>Robin Hood's job</em></p><p><em>Was simply to rob</em></p><p><em>The rich, and give to the </em></p><p> </p><p>At this point, of course, all the players shouted, "POOR!" Tragically, this completed the last stage of the trap.</p><p> </p><p>See, the duergar had found a <em>Decanter of Endless Water</em> that could be activated by anyone saying the command word, even if they weren't holding it. So he'd put it in the ceiling of this room. The Decanter's three command words were <em>Trickle, Dry, </em>and <em>Pour</em>.</p><p> </p><p>As soon as anyone finishes the poem, the room began to fill with water, and I started a stopwatch: they had half an hour to figure out how to disable the trap (easily, by saying "Dry!" or harder, by figuring out how to get to the well-protected <em>Decanter</em> and destroy it) before the room was completely flooded.</p><p> </p><p>I had three other similar traps in this dungeon, in which acting in the obvious puzzle-solving fashion got you killed; I'll post them if anyone's interested.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1848671, member: 259"] A couple from a long-dead game; these were traps designed by a dorky little traploving duergar. 1) A room with several faintly visible pressure-plates on the floor. They're actually not pressure plates: it's the area between them that's trapped. Step on the visible plates and there's no problem; step between them, and the trap triggers. First, iron plates slam down over the entrances and exits to the room. Second, magic mouths begin to speak. I handled this by passing out index cards to the players and having them read the cards in sequence as I pointed at the players. Each line is a new magic mouth spell being triggered by the previous spell: [i]You want to go home?[/i] [i]Then finish the poem[/i] [i]and maybe I'll open[/i] [i]the door.[/i] [i]Robin Hood's job[/i] [i]Was simply to rob[/i] [i]The rich, and give to the [/i] At this point, of course, all the players shouted, "POOR!" Tragically, this completed the last stage of the trap. See, the duergar had found a [i]Decanter of Endless Water[/i] that could be activated by anyone saying the command word, even if they weren't holding it. So he'd put it in the ceiling of this room. The Decanter's three command words were [i]Trickle, Dry, [/i]and [i]Pour[/i]. As soon as anyone finishes the poem, the room began to fill with water, and I started a stopwatch: they had half an hour to figure out how to disable the trap (easily, by saying "Dry!" or harder, by figuring out how to get to the well-protected [i]Decanter[/i] and destroy it) before the room was completely flooded. I had three other similar traps in this dungeon, in which acting in the obvious puzzle-solving fashion got you killed; I'll post them if anyone's interested. Daniel [/QUOTE]
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