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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Alhazred" data-source="post: 1849510" data-attributes="member: 19335"><p>I'm currently designing a dungeon for a low-level party. Here are some of the ideas which I'm thinking of including.</p><p></p><p>I stole one idea from <em>Return to the Tomb of Horror</em> . The PCs enter an elevator. The doors seal and a small recess opens in the wall opposite the door. Inside the recess is a switch in the middle position. It's attached to a plague which says "Push Me". Characters you operate the switch set off the trap - in this case, knockout gas. To move the elevator, someone has to push in the plague.</p><p></p><p>Another idea involves a 40 ft-by-40 ft room. At one end of the room, chained to the wall, is a dire ape. Smart players will note that the chain is not long enough to allow the dire ape to reach the far side of the room (the last 5 ft.). Really smart players will wonder why. The last 5 feet of flooring is actually an illusion covering a 20ft spiked pit. Moreover, the dire ape has been trained to separate characters by tossing some into the pit.</p><p></p><p>BTW, I'll have to steal some of the ideas already posted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alhazred, post: 1849510, member: 19335"] I'm currently designing a dungeon for a low-level party. Here are some of the ideas which I'm thinking of including. I stole one idea from [I]Return to the Tomb of Horror[/I] . The PCs enter an elevator. The doors seal and a small recess opens in the wall opposite the door. Inside the recess is a switch in the middle position. It's attached to a plague which says "Push Me". Characters you operate the switch set off the trap - in this case, knockout gas. To move the elevator, someone has to push in the plague. Another idea involves a 40 ft-by-40 ft room. At one end of the room, chained to the wall, is a dire ape. Smart players will note that the chain is not long enough to allow the dire ape to reach the far side of the room (the last 5 ft.). Really smart players will wonder why. The last 5 feet of flooring is actually an illusion covering a 20ft spiked pit. Moreover, the dire ape has been trained to separate characters by tossing some into the pit. BTW, I'll have to steal some of the ideas already posted :D [/QUOTE]
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