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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Nightchilde-2" data-source="post: 1850315" data-attributes="member: 4109"><p>One of my favorite rooms, one of my favorite hallways and one of my favorite doors. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>The party enters a gatehouse with portcullises on either end. There are murder holes in the ceiling and guards in the room above the gatehouse. Once the PCs are in, two guards slam the portcullises. Then they tip over the large containers of greel slime which pours into the murder holes onto the PCs below.</p><p></p><p>My favorite hallway trap ended up being something like CR 11. The hallway is slanted at a pretty steep angle. A permanent Darkness (this was back when darkness was actually..y'know...darkness) is over the hallway. Razor sharp blades cover the ceilings, walls and floor of the hallway. The hallway has one other permanent enchantment....a grease spell. At the end of the hallway? A pit of acid.</p><p></p><p>My favorite door trap is not because of the trap itself, but because of the cleverness of one PC in overcoming it. The trap was built over the handle of the door; to open the door, a character basically had to put his hand inside of a box to reach the handle. The box was a scything blade trap. Our party wizard came up with something I didn't even think of. "I cast Mage Hand and open the door." I gave bonus XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 1850315, member: 4109"] One of my favorite rooms, one of my favorite hallways and one of my favorite doors. :-) The party enters a gatehouse with portcullises on either end. There are murder holes in the ceiling and guards in the room above the gatehouse. Once the PCs are in, two guards slam the portcullises. Then they tip over the large containers of greel slime which pours into the murder holes onto the PCs below. My favorite hallway trap ended up being something like CR 11. The hallway is slanted at a pretty steep angle. A permanent Darkness (this was back when darkness was actually..y'know...darkness) is over the hallway. Razor sharp blades cover the ceilings, walls and floor of the hallway. The hallway has one other permanent enchantment....a grease spell. At the end of the hallway? A pit of acid. My favorite door trap is not because of the trap itself, but because of the cleverness of one PC in overcoming it. The trap was built over the handle of the door; to open the door, a character basically had to put his hand inside of a box to reach the handle. The box was a scything blade trap. Our party wizard came up with something I didn't even think of. "I cast Mage Hand and open the door." I gave bonus XP. :-) [/QUOTE]
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