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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Sargon the Kassadian" data-source="post: 1850689" data-attributes="member: 14674"><p>I created a whole dungeon filled with stuff like this, called the Chaos Maze. A sadistic wizard teleported you in, and you were in the entrance with three portals in front of you. Each one teleported you randomly to the rooms in the section (A,B, or C) </p><p></p><p>I had a 20-20-20' room with a cube floating in the center with gnolls on it and subjective gravity. There was a room with water floating in 5' wide streams in midair and locathahs. You could swim along in the rivers to get to the opponents and fall out of it or swim down to traverse the levels. </p><p></p><p>There was a room with many angled walls where arrows or anything richochet very effectively, the PCs can't see the human archers at the end when they come in, but they keep getting hit by arrows. </p><p></p><p>Another room was a long narrow bridge over spikes, with piercers and darkmantle (who cast darkness) ambushes, Balance DC 10 to stay on, and greased sections. </p><p></p><p>Another room (20-20-100) multiplied Jump checks times 3 and there were many platforms on the walls to jump to and 2 half-orc monks with +lots to Jump. </p><p></p><p>The final showdown with the wizard was in a room with a bunch of 5' squares that were either trapped, spelled, or trapped and spelled. All the traps/spells would be random. Every time you took a 5' step/moved 5' you got teleported to a random square (d12 for long, d6 for wide). The wizard sits there chuckling (bwahahah!) and flings spells at the PCs.</p></blockquote><p></p>
[QUOTE="Sargon the Kassadian, post: 1850689, member: 14674"] I created a whole dungeon filled with stuff like this, called the Chaos Maze. A sadistic wizard teleported you in, and you were in the entrance with three portals in front of you. Each one teleported you randomly to the rooms in the section (A,B, or C) I had a 20-20-20' room with a cube floating in the center with gnolls on it and subjective gravity. There was a room with water floating in 5' wide streams in midair and locathahs. You could swim along in the rivers to get to the opponents and fall out of it or swim down to traverse the levels. There was a room with many angled walls where arrows or anything richochet very effectively, the PCs can't see the human archers at the end when they come in, but they keep getting hit by arrows. Another room was a long narrow bridge over spikes, with piercers and darkmantle (who cast darkness) ambushes, Balance DC 10 to stay on, and greased sections. Another room (20-20-100) multiplied Jump checks times 3 and there were many platforms on the walls to jump to and 2 half-orc monks with +lots to Jump. The final showdown with the wizard was in a room with a bunch of 5' squares that were either trapped, spelled, or trapped and spelled. All the traps/spells would be random. Every time you took a 5' step/moved 5' you got teleported to a random square (d12 for long, d6 for wide). The wizard sits there chuckling (bwahahah!) and flings spells at the PCs. [/QUOTE]
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