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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Aust Diamondew" data-source="post: 1852141" data-attributes="member: 5156"><p>35ft wide room. 50ft long. </p><p>Down the center of the room is a bridge 5 feet wide that extends from the door the PCs entered through to the other side of the room where there is an open door the PCs need to get through. Between the bridge and the walls is a very deep pit.</p><p>Lining both walls at 5ft intervals are silver scupltures of a white dragons head, assign each head a number.</p><p>As soon as the PCs enter the room skeletons begin to pour out the door opposite of them (I think I used 30 since the PCs can only fight them one at a time).</p><p>Every round roll a d10 for each side of the room twice. The indeicated dragon head scultures go off. Shooting a cold bolt across the bridge damaging any one in the square (3d6 damage Ref half DC 13). </p><p>The skeletons are immune to cold so they cannot be hurt by the cold.</p><p></p><p>To make the encounter more difficult up the DC/damage of the breath weapon or use more powerful creatures.</p><p>Another possible variant is to use a different weapon in place of cold bolt that could 'bull rush' the PCs in addition to dealing damage.</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 1852141, member: 5156"] 35ft wide room. 50ft long. Down the center of the room is a bridge 5 feet wide that extends from the door the PCs entered through to the other side of the room where there is an open door the PCs need to get through. Between the bridge and the walls is a very deep pit. Lining both walls at 5ft intervals are silver scupltures of a white dragons head, assign each head a number. As soon as the PCs enter the room skeletons begin to pour out the door opposite of them (I think I used 30 since the PCs can only fight them one at a time). Every round roll a d10 for each side of the room twice. The indeicated dragon head scultures go off. Shooting a cold bolt across the bridge damaging any one in the square (3d6 damage Ref half DC 13). The skeletons are immune to cold so they cannot be hurt by the cold. To make the encounter more difficult up the DC/damage of the breath weapon or use more powerful creatures. Another possible variant is to use a different weapon in place of cold bolt that could 'bull rush' the PCs in addition to dealing damage. [/QUOTE]
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