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Tell me about a cool room in your dungeon...
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 1856499" data-attributes="member: 19042"><p>Here's one I created and ran recently:</p><p></p><p>A large square room, 50-ft x 50-ft. A passage going in from the south and a passage going out to the north. A note on the floor that reads: "Beware the Waves!" (this is optional).</p><p></p><p>Inside the room, the east and west "walls" are made out of water resembling waves. Beneath the waves, an undersea landscape can be seen (complete with shipwrecks!), going back a fair distance. At the bottom and inside the watery walls, piles of armour and weapons lay rusting.</p><p></p><p>In fact, the water walls are only 5 feet deep. Behind the water are regular walls that have been painted to appear to have depth. The actual walls are made out of metal and are super-charged with magnetism.</p><p></p><p>As soon as any piece of metal, even as little as a coin, enters the room it is pulled through the air into the water walls and magnetized against the metal walls beneath the waves. The attraction is almost instantaneous and is enough to pull characters off their feet and hurtle them through the air. Once pinned against the metal wall, a character has extreme difficulty pulling free. If minimal metal is worn, then it can be discarded and the character can escape (Woe to the paladin in full plate!).</p><p></p><p>Once pulled beneath the water, the character in question begins to drown. Ultimately, the body rots away and the arms and armour fall to the ground - adding to the pile.</p><p></p><p>When I ran this room, it almost killed several characters. It took them a little bit to realize what was happening. This trap is particularly lethal for small groups of PCs or those carrying lots of metal. You can set DCs to shed metal items accordingly to raise/lower the EL of the trap.</p><p></p><p>Of course, you could always make the water acid if you're a truly evil DM...</p><p>Mwa-HA-HA!!!</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 1856499, member: 19042"] Here's one I created and ran recently: A large square room, 50-ft x 50-ft. A passage going in from the south and a passage going out to the north. A note on the floor that reads: "Beware the Waves!" (this is optional). Inside the room, the east and west "walls" are made out of water resembling waves. Beneath the waves, an undersea landscape can be seen (complete with shipwrecks!), going back a fair distance. At the bottom and inside the watery walls, piles of armour and weapons lay rusting. In fact, the water walls are only 5 feet deep. Behind the water are regular walls that have been painted to appear to have depth. The actual walls are made out of metal and are super-charged with magnetism. As soon as any piece of metal, even as little as a coin, enters the room it is pulled through the air into the water walls and magnetized against the metal walls beneath the waves. The attraction is almost instantaneous and is enough to pull characters off their feet and hurtle them through the air. Once pinned against the metal wall, a character has extreme difficulty pulling free. If minimal metal is worn, then it can be discarded and the character can escape (Woe to the paladin in full plate!). Once pulled beneath the water, the character in question begins to drown. Ultimately, the body rots away and the arms and armour fall to the ground - adding to the pile. When I ran this room, it almost killed several characters. It took them a little bit to realize what was happening. This trap is particularly lethal for small groups of PCs or those carrying lots of metal. You can set DCs to shed metal items accordingly to raise/lower the EL of the trap. Of course, you could always make the water acid if you're a truly evil DM... Mwa-HA-HA!!! [/QUOTE]
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