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Tell me about "Any RPG" from before 1990!
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<blockquote data-quote="Henry" data-source="post: 4769350" data-attributes="member: 158"><p>Call of Cthulhu and Marvel Super Heres were the only ones I had a lot of experience with prior to 1990; CoC was and is an excellently written game for non-powered gaming; the PCs are just as prone to die as people in real life, weapons are quite dangerous, skills are quite useful, and it's so easy to play you almost don't need a rulebook for it.</p><p></p><p>MSH really captured the feel of Marvel comics of its day; they supported the game with TONS of supplements (all of which I don't own any more) and the game system really flew in terms of combat rounds.</p><p></p><p>One of my favorite game sessions of all time was from a MSH one-shot I ran, where the players at the table made up marvel supers versions of themselves, using the random rolling charts from that back, and spent the entire game learning what their powers were, how they could go about using them, and what they could do to help the world. It was great fun. It was an "origin session" game, and though we never continued it, it was a lot of fun watching them come up with super-names for each other (Purple Haze, Nasty Guardsman, Super-Stud, and Steel Man) and doing some of their first heroics using our little town as a backdrop.</p></blockquote><p></p>
[QUOTE="Henry, post: 4769350, member: 158"] Call of Cthulhu and Marvel Super Heres were the only ones I had a lot of experience with prior to 1990; CoC was and is an excellently written game for non-powered gaming; the PCs are just as prone to die as people in real life, weapons are quite dangerous, skills are quite useful, and it's so easy to play you almost don't need a rulebook for it. MSH really captured the feel of Marvel comics of its day; they supported the game with TONS of supplements (all of which I don't own any more) and the game system really flew in terms of combat rounds. One of my favorite game sessions of all time was from a MSH one-shot I ran, where the players at the table made up marvel supers versions of themselves, using the random rolling charts from that back, and spent the entire game learning what their powers were, how they could go about using them, and what they could do to help the world. It was great fun. It was an "origin session" game, and though we never continued it, it was a lot of fun watching them come up with super-names for each other (Purple Haze, Nasty Guardsman, Super-Stud, and Steel Man) and doing some of their first heroics using our little town as a backdrop. [/QUOTE]
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