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Tell me about "Any RPG" from before 1990!
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<blockquote data-quote="Bodhiwolff" data-source="post: 4769449" data-attributes="member: 71196"><p>Bunnies and Burrows.</p><p> </p><p>Essentially, the game where you played as rabbits, in a "Watership Down" style world.</p><p> </p><p>I loved it because it took everything that I thought about RPGs and turned it on its (pointy) ears. It wasn't about the power fantasy, because as rabbits, you never really get that powerful. Sure, you could be the biggest, baddest, toughest guard in the entire warren, but that didn't mean that you could take on a badger!</p><p> </p><p>It had this loose, open style of design that was unlike the other RPGs I played. It painted the game design in broad strokes, and then left it up to you and your players to find the style of game you wanted to play. You wound up defining for yourselves why the mystically-touched rabbit in your party was able to prophesy upcoming events, or how the healer in the party used berries and herbs and leaves to patch you back up after that big scrap with the fox.</p><p> </p><p>It *forced* you, as a player, to think in non-violent terms. When you're a rabbit, you have to think your way out of a lot of situations. You couldn't simply get frustrated with a problem and start swinging -- you had to be cunning.</p><p> </p><p>It wasn't the sort of thing you could play for years on end.</p><p> </p><p>But after a short campaign of B&B, when we went back to D&D, I noticed a significant improvement in the playstyle of everybody at the table. Suddenly the fighter is taking more time to make decisions, weighing options and possibilities before wading into battle. The cleric isn't just mechanically pumping spells for a faceless god, but is instead finding the cool-factor in playing somebody with a mystical connection to the Divine.</p><p> </p><p>You could argue that it was merely a bland, palate-cleansing cracker that made the flavours of other offerings pop out by comparison.</p><p> </p><p>But I prefer to think that there was something very refreshing and cool about the little game where you played as rabbits, working to keep the warren safe from the big, scary world.</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4769449, member: 71196"] Bunnies and Burrows. Essentially, the game where you played as rabbits, in a "Watership Down" style world. I loved it because it took everything that I thought about RPGs and turned it on its (pointy) ears. It wasn't about the power fantasy, because as rabbits, you never really get that powerful. Sure, you could be the biggest, baddest, toughest guard in the entire warren, but that didn't mean that you could take on a badger! It had this loose, open style of design that was unlike the other RPGs I played. It painted the game design in broad strokes, and then left it up to you and your players to find the style of game you wanted to play. You wound up defining for yourselves why the mystically-touched rabbit in your party was able to prophesy upcoming events, or how the healer in the party used berries and herbs and leaves to patch you back up after that big scrap with the fox. It *forced* you, as a player, to think in non-violent terms. When you're a rabbit, you have to think your way out of a lot of situations. You couldn't simply get frustrated with a problem and start swinging -- you had to be cunning. It wasn't the sort of thing you could play for years on end. But after a short campaign of B&B, when we went back to D&D, I noticed a significant improvement in the playstyle of everybody at the table. Suddenly the fighter is taking more time to make decisions, weighing options and possibilities before wading into battle. The cleric isn't just mechanically pumping spells for a faceless god, but is instead finding the cool-factor in playing somebody with a mystical connection to the Divine. You could argue that it was merely a bland, palate-cleansing cracker that made the flavours of other offerings pop out by comparison. But I prefer to think that there was something very refreshing and cool about the little game where you played as rabbits, working to keep the warren safe from the big, scary world. [/QUOTE]
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