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<blockquote data-quote="Ariosto" data-source="post: 4770394" data-attributes="member: 80487"><p>Also, TSR published a <strong>Lankhmar</strong> supplement and several modules for AD&D (and much earlier a board game based on a design by Fritz Leiber and Harry Otto Fischer).</p><p></p><p>Some RQ-related things perhaps of interest:</p><p></p><p>Chaosium's <strong>Stormbringer</strong>, based on Michael Moorcock's saga of Elric of Melnibone, is in some ways closer to old RQ. The magic system is different, though, focused on the summoning of demons by specially trained adepts. I think it would work nicely for a Nehwon campaign as well. As it was more recently in print (including, I think, an edition from another publisher -- Green Ronin?), it might be easier to find.</p><p></p><p>Chaosium some months ago published a deluxe volume of rules drawn (with some modification) from the whole range of Basic Role Playing System games -- from swords & sorcery to modern horror, superheroes to interstellar adventurers.</p><p></p><p>Check out this Web site: <a href="http://basicroleplaying.com/forum/" target="_blank">BRP Central</a></p><p>From the Links page:</p><p><a href="http://www.basicrps.com/" target="_blank">Basic Role Playing System</a> has material from the old <strong>Worlds of Wonder</strong> set. The <em>Magic World</em> book is incomplete, but includes the simpler precursor to the Sorcery system in 3rd ed. RQ.</p><p><a href="http://www.goblinoidgames.com/gore.htm" target="_blank">GORE- Generic Old-school Role-playing Engine</a> is a BRP "retro clone" of sorts. If memory serves, the basic mechanics of the magic system are similar to those in <em>Call of Cthulhu</em>, and so closer to old RQ Battle/Spirit Magic (complete with Magic Point resistance) than what's in the MRQ SRD. (Old Rune/Divine Magic involves sacrifice of Power for spells single-use for initiates, reusable by Rune Priests after prayer in a temple.)</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4770394, member: 80487"] Also, TSR published a [B]Lankhmar[/B] supplement and several modules for AD&D (and much earlier a board game based on a design by Fritz Leiber and Harry Otto Fischer). Some RQ-related things perhaps of interest: Chaosium's [B]Stormbringer[/B], based on Michael Moorcock's saga of Elric of Melnibone, is in some ways closer to old RQ. The magic system is different, though, focused on the summoning of demons by specially trained adepts. I think it would work nicely for a Nehwon campaign as well. As it was more recently in print (including, I think, an edition from another publisher -- Green Ronin?), it might be easier to find. Chaosium some months ago published a deluxe volume of rules drawn (with some modification) from the whole range of Basic Role Playing System games -- from swords & sorcery to modern horror, superheroes to interstellar adventurers. Check out this Web site: [URL="http://basicroleplaying.com/forum/"]BRP Central[/URL] From the Links page: [URL="http://www.basicrps.com/"]Basic Role Playing System[/URL] has material from the old [B]Worlds of Wonder[/B] set. The [I]Magic World[/I] book is incomplete, but includes the simpler precursor to the Sorcery system in 3rd ed. RQ. [URL="http://www.goblinoidgames.com/gore.htm"]GORE- Generic Old-school Role-playing Engine[/URL] is a BRP "retro clone" of sorts. If memory serves, the basic mechanics of the magic system are similar to those in [I]Call of Cthulhu[/I], and so closer to old RQ Battle/Spirit Magic (complete with Magic Point resistance) than what's in the MRQ SRD. (Old Rune/Divine Magic involves sacrifice of Power for spells single-use for initiates, reusable by Rune Priests after prayer in a temple.) [/QUOTE]
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