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Tell me about "Any RPG" from before 1990!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4770409" data-attributes="member: 19675"><p>Pre-1990?</p><p></p><p><strong>AD&D </strong>was my first game- I started in 1977 with AD&D in a game in the library of East Middle School, Aurora, Co (a suburb of Denver). Shortly thereafter, I tried some stuff out of <strong>Blackmoor/Chainmail/Eldritch Wizardry</strong>, but couldn't find anyone else to play it with. Still, I was hooked. I've invested heavily in material for every edition of the game up through 3.5...4Ed lost me, though.</p><p></p><p>In 1980, moved to Manhattan, KS, and I met a guy name George "Buddy" Lavezzi, who introduced me to <strong>Traveller</strong> and boardgames like<strong> Starfire</strong>, <strong>Star Fleet Battles</strong>, <strong>Starship Troopers</strong>, <strong>Feudal</strong> and many more- and got hooked on those as well. Manhattan was so small, though, that I often had to leave town to see any games beyond those few, or to find stuff to buy that I didn't own within my first few months of living there. Still, Dragon Magazine introduced a few quirky board games- Thank you, Tom Wham!- and there were these tiny boardgames from a company called Metagaming.</p><p></p><p>Metagaming had dozens of these little things, including such classics as <strong>O.G.R.E.</strong> and <strong>G.E.V.</strong>. They also had a series of fantasy combat boardgames called <strong>Melee</strong>, <strong>Wizard</strong>, <strong>Advanced Melee</strong> and <strong>Advanced Wizard</strong>...together, they formed the basis for the easiest FRPG I've ever played: <strong>The Fantasy Trip</strong>. With only 3 (or was it 4?) stats, character generation took 5 minutes. It was a blast, and was portable enough to take to school in your backpack...<em>unnoticed.</em> This game laid the foundation for <strong>G.U.R.P.S.</strong>.</p><p></p><p>In 1982, I moved to Irving, TX- just as<strong> Champions </strong>hit the stage. It wasn't<em> quite</em> the first supers RPG, but it was (IMHO) the best out there. Eventually, <strong>Champions</strong> morphed into the toolbox RPG system known as <strong>HERO</strong> (my personal favorite). Here, I also discovered <strong>Paranoia</strong> and the <strong>Runequest</strong>-derived <strong>Stormbringer</strong> RPG.</p><p></p><p>And really, that was as far as I got into RPGs until 1990. In 1990, I started buying <strong>RIFTS</strong> stuff to supplement a <strong>Champions</strong> game, and shortly thereafter joined a game group that broadened my horizons immensely. Between 1990 and 1996, my game collection ballooned to more than 40 systems, a process which peaked at over 100 different RPGs (including some playtests that never got released) until I sold off some to buy books for the troops in Iraq and Afghanistan starting in 2003. I now own around 60 or so RPGs.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4770409, member: 19675"] Pre-1990? [B]AD&D [/B]was my first game- I started in 1977 with AD&D in a game in the library of East Middle School, Aurora, Co (a suburb of Denver). Shortly thereafter, I tried some stuff out of [B]Blackmoor/Chainmail/Eldritch Wizardry[/B], but couldn't find anyone else to play it with. Still, I was hooked. I've invested heavily in material for every edition of the game up through 3.5...4Ed lost me, though. In 1980, moved to Manhattan, KS, and I met a guy name George "Buddy" Lavezzi, who introduced me to [B]Traveller[/B] and boardgames like[B] Starfire[/B], [B]Star Fleet Battles[/B], [B]Starship Troopers[/B], [B]Feudal[/B] and many more- and got hooked on those as well. Manhattan was so small, though, that I often had to leave town to see any games beyond those few, or to find stuff to buy that I didn't own within my first few months of living there. Still, Dragon Magazine introduced a few quirky board games- Thank you, Tom Wham!- and there were these tiny boardgames from a company called Metagaming. Metagaming had dozens of these little things, including such classics as [B]O.G.R.E.[/B] and [B]G.E.V.[/B]. They also had a series of fantasy combat boardgames called [B]Melee[/B], [B]Wizard[/B], [B]Advanced Melee[/B] and [B]Advanced Wizard[/B]...together, they formed the basis for the easiest FRPG I've ever played: [B]The Fantasy Trip[/B]. With only 3 (or was it 4?) stats, character generation took 5 minutes. It was a blast, and was portable enough to take to school in your backpack...[I]unnoticed.[/I] This game laid the foundation for [B]G.U.R.P.S.[/B]. In 1982, I moved to Irving, TX- just as[B] Champions [/B]hit the stage. It wasn't[I] quite[/I] the first supers RPG, but it was (IMHO) the best out there. Eventually, [B]Champions[/B] morphed into the toolbox RPG system known as [B]HERO[/B] (my personal favorite). Here, I also discovered [B]Paranoia[/B] and the [B]Runequest[/B]-derived [B]Stormbringer[/B] RPG. And really, that was as far as I got into RPGs until 1990. In 1990, I started buying [B]RIFTS[/B] stuff to supplement a [B]Champions[/B] game, and shortly thereafter joined a game group that broadened my horizons immensely. Between 1990 and 1996, my game collection ballooned to more than 40 systems, a process which peaked at over 100 different RPGs (including some playtests that never got released) until I sold off some to buy books for the troops in Iraq and Afghanistan starting in 2003. I now own around 60 or so RPGs. [/QUOTE]
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