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Tell me about "Any RPG" from before 1990!
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<blockquote data-quote="Plane Sailing" data-source="post: 4771426" data-attributes="member: 114"><p>My favourite pre-1990 game system is without any doubt <strong>Runequest 2</strong>. Brilliant and wonderful, I'd play it again in a flash. I did a sci-fi version, a dark sun version, an empire of the petal throne version back in the day, and I've recently worked up an Eberron version.</p><p></p><p>Still probably my favourite game system of all time.</p><p></p><p>My most successful and entertaining campaign ever was <strong>Space Opera</strong>. For some reason it was a complete blast (despite the rules being all over the place!) and my gaming group grew by word of mouth from 6 to 14 people(!!) during its duration. Loadsafun.</p><p></p><p>Dabbled in a range of early superhero RPGS (Superhero 2044, Villains and Vigilantes, Champions - the latter being far and away the best of the bunch at the time). Played a little bit of Tunnels and Trolls and Starships and Spacemen, but didn't really like them. Made up a number of characters for Chivalry and Sorcery, but never really ran a campaign for that either. </p><p></p><p><strong>Empire of the Petal Throne</strong> is a great setting. My favourite published rules set for it is the first edition. Curiously MA Barker wrote increasingly complex rules systems for later editions, while admitting that his own campaigns are much more 'seat of the pants' stuff. Later versions had additional interesting setting detail, but I didn't like the mechanics. RQ2 actually fitted particularly well, substituting Chlen-hide for bronze, psychic magic for battlemagic and ritual magic for Runemagic (quite a bit of work had to be done making up battlemagic and runemagic for the more oomph spells though!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4771426, member: 114"] My favourite pre-1990 game system is without any doubt [B]Runequest 2[/B]. Brilliant and wonderful, I'd play it again in a flash. I did a sci-fi version, a dark sun version, an empire of the petal throne version back in the day, and I've recently worked up an Eberron version. Still probably my favourite game system of all time. My most successful and entertaining campaign ever was [B]Space Opera[/B]. For some reason it was a complete blast (despite the rules being all over the place!) and my gaming group grew by word of mouth from 6 to 14 people(!!) during its duration. Loadsafun. Dabbled in a range of early superhero RPGS (Superhero 2044, Villains and Vigilantes, Champions - the latter being far and away the best of the bunch at the time). Played a little bit of Tunnels and Trolls and Starships and Spacemen, but didn't really like them. Made up a number of characters for Chivalry and Sorcery, but never really ran a campaign for that either. [B]Empire of the Petal Throne[/B] is a great setting. My favourite published rules set for it is the first edition. Curiously MA Barker wrote increasingly complex rules systems for later editions, while admitting that his own campaigns are much more 'seat of the pants' stuff. Later versions had additional interesting setting detail, but I didn't like the mechanics. RQ2 actually fitted particularly well, substituting Chlen-hide for bronze, psychic magic for battlemagic and ritual magic for Runemagic (quite a bit of work had to be done making up battlemagic and runemagic for the more oomph spells though!) Cheers [/QUOTE]
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