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Tell me about "Any RPG" from before 1990!
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<blockquote data-quote="Dyson Logos" data-source="post: 4784870" data-attributes="member: 83678"><p><strong>Villains & Vigilantes</strong> got a lot of play out of my teams of gamers. We had two different groups that both played it in High School and College. It is SERIOUSLY made of awesome and stuffed full of Willingham and Jeff Dee art. It was a great "escape from the dungeon" for us. I heartily recommend it to anyone looking at running a superhero game - even if you are already sold on another supers RPG, the collection of villains and adventures for V&V is excellent and impressive. The adventures in particular are a lot more interesting than the ones I played through for Marvel (although I did prefer the Marvel SuperHero system). </p><p></p><p>Actually - last Monday I posted a "<a href="http://rpgcharacters.wordpress.com/2009/04/27/5-fgu-classics/" target="_blank">Top Five FGU Classics</a>" post to my blog about exactly this. Pimping some of the FGU classics of the 80's that are on my shelf. It's kind of terrifying how many FGU games I bought based on their ads in Dragon Magazine. </p><p></p><p><strong>Bushido</strong> was another game I was very impressed with and that made it's presence felt - not necessarily amongst the FGU fans, but you can track back some of the mechanics and choices made in the 1e Oriental Adventures to this game. There's a quick overview of the game along with a sample PC <a href="http://rpgcharacters.wordpress.com/2009/05/09/bushido-asao-iwakuro-shugenja/" target="_blank">Here</a>.</p><p></p><p>But not all the FGU classics were worth writing home about. Just check out "Other Suns" - a game where character creation involves calculating derived ability scores like hand to hand accuracy (STR + 2 x (INT + DEX) + WIL – 63) and Parry ((2 x DEX) + WIL + ( (STR + INT) /2 ) – SIZ – 22). And Aftermath! is another example of overly complex mechanics... it has a two-page flowchart to explain how the combat system works. TWO PAGES. The rules are only about half as complex as Phoenix Command, which means they are still an order of magnitude more complex than needed.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4784870, member: 83678"] [b]Villains & Vigilantes[/b] got a lot of play out of my teams of gamers. We had two different groups that both played it in High School and College. It is SERIOUSLY made of awesome and stuffed full of Willingham and Jeff Dee art. It was a great "escape from the dungeon" for us. I heartily recommend it to anyone looking at running a superhero game - even if you are already sold on another supers RPG, the collection of villains and adventures for V&V is excellent and impressive. The adventures in particular are a lot more interesting than the ones I played through for Marvel (although I did prefer the Marvel SuperHero system). Actually - last Monday I posted a "[url=http://rpgcharacters.wordpress.com/2009/04/27/5-fgu-classics/]Top Five FGU Classics[/url]" post to my blog about exactly this. Pimping some of the FGU classics of the 80's that are on my shelf. It's kind of terrifying how many FGU games I bought based on their ads in Dragon Magazine. [b]Bushido[/b] was another game I was very impressed with and that made it's presence felt - not necessarily amongst the FGU fans, but you can track back some of the mechanics and choices made in the 1e Oriental Adventures to this game. There's a quick overview of the game along with a sample PC [url=http://rpgcharacters.wordpress.com/2009/05/09/bushido-asao-iwakuro-shugenja/]Here[/url]. But not all the FGU classics were worth writing home about. Just check out "Other Suns" - a game where character creation involves calculating derived ability scores like hand to hand accuracy (STR + 2 x (INT + DEX) + WIL – 63) and Parry ((2 x DEX) + WIL + ( (STR + INT) /2 ) – SIZ – 22). And Aftermath! is another example of overly complex mechanics... it has a two-page flowchart to explain how the combat system works. TWO PAGES. The rules are only about half as complex as Phoenix Command, which means they are still an order of magnitude more complex than needed. [/QUOTE]
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