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<blockquote data-quote="smilinggm" data-source="post: 2477432" data-attributes="member: 2394"><p>Arcanis is more than just a Romanesque Setting. Where Arcanis realy shines is in the mods that create the campaing. Arcanis is a place were you have to know when to use force and when to use diplomacy, when to fight and when to run. Arcanis is a world of grays, a place where you have to make moral choices along with life and death choices. Arcanis is a world were actions have consequenses. To fully experience Arcanis you realy should play the series of modules created for the RGPA's Living Arcanis. Through the Living Arcanis Mods you get to realy explore the World, Meet the movers and shakers and participate in the strife. One of the realy kool things that happen in the Living Campaing is that each player has to choose not only his race and class, but also his nationality and possibly be a member in a Secret Society. During any giving Living Module each player could be given a handout with orders from his home nation and his Secret Society. These missions are to be accomplished during the mod. Each player could have 1 or 2 secret missions that they are trying to accomplish during the mod that may or may not be in conflict with your special orders. This has created much political tension and chaos. PVP is a has not been an issue becuaes in the RPGA PVP is a BIG NO NO and it can get you in big trouble. So instead of PVP the players have come up with many very creative solutions to accomplish thier missions. The Secret Socities are a great tool that allows players to peer deeper into the world. At the end of most of the Living Modules there is a form for the DM to fill out and turn back into PCI, called an event summary form. Through the event Summary forms the DM answers a set of questions about how the module was played by that group of 4 to 6 players. The event summarys ask questions like did this or that mission fail or succeed, did this or that NPC live or die, what did the PC's do with this object, and so on. After a period of time the the Evnet Summary's are tallied by the campaing staff and written into the next sets of mods. In this fashon the players have affected the outcome of the campaing. In one dramatic instance the majority of the players decied that a certain major NPC did not decide to become a Lich! At the last Origins PCI held a major event called a Battle Interactive (BI). A battle interactive is where around 200 players sat down in a very large room, 6 players and 1 DM per table, and played a very intense module together. This BI (there have been others) told the tale of the opening battle in the Coryani Cival War. Each table decied before play began which side that that table would be representing. Empire or Rebles. There were 6 hour long missions for each table. At the end of each hour long mission the tables judge would take a short event summary up to the head table and give a report to campaing staff. Campaing staff would tally each rounds results and send the judges instrucions based on the results. At the end of the event all of the results were tallied and the players were told what campaing changing evnets had just occured base on their actions and who won the battle. The energy in the banquet hall was huge. At the end of day each side took heavy losses, but the rebels won the day by a narrow marging. But this was the will of the majority of the players and everyone had a blast!!! The PC's were the hero's of the day and the players once again changed the campaing.</p></blockquote><p></p>
[QUOTE="smilinggm, post: 2477432, member: 2394"] Arcanis is more than just a Romanesque Setting. Where Arcanis realy shines is in the mods that create the campaing. Arcanis is a place were you have to know when to use force and when to use diplomacy, when to fight and when to run. Arcanis is a world of grays, a place where you have to make moral choices along with life and death choices. Arcanis is a world were actions have consequenses. To fully experience Arcanis you realy should play the series of modules created for the RGPA's Living Arcanis. Through the Living Arcanis Mods you get to realy explore the World, Meet the movers and shakers and participate in the strife. One of the realy kool things that happen in the Living Campaing is that each player has to choose not only his race and class, but also his nationality and possibly be a member in a Secret Society. During any giving Living Module each player could be given a handout with orders from his home nation and his Secret Society. These missions are to be accomplished during the mod. Each player could have 1 or 2 secret missions that they are trying to accomplish during the mod that may or may not be in conflict with your special orders. This has created much political tension and chaos. PVP is a has not been an issue becuaes in the RPGA PVP is a BIG NO NO and it can get you in big trouble. So instead of PVP the players have come up with many very creative solutions to accomplish thier missions. The Secret Socities are a great tool that allows players to peer deeper into the world. At the end of most of the Living Modules there is a form for the DM to fill out and turn back into PCI, called an event summary form. Through the event Summary forms the DM answers a set of questions about how the module was played by that group of 4 to 6 players. The event summarys ask questions like did this or that mission fail or succeed, did this or that NPC live or die, what did the PC's do with this object, and so on. After a period of time the the Evnet Summary's are tallied by the campaing staff and written into the next sets of mods. In this fashon the players have affected the outcome of the campaing. In one dramatic instance the majority of the players decied that a certain major NPC did not decide to become a Lich! At the last Origins PCI held a major event called a Battle Interactive (BI). A battle interactive is where around 200 players sat down in a very large room, 6 players and 1 DM per table, and played a very intense module together. This BI (there have been others) told the tale of the opening battle in the Coryani Cival War. Each table decied before play began which side that that table would be representing. Empire or Rebles. There were 6 hour long missions for each table. At the end of each hour long mission the tables judge would take a short event summary up to the head table and give a report to campaing staff. Campaing staff would tally each rounds results and send the judges instrucions based on the results. At the end of the event all of the results were tallied and the players were told what campaing changing evnets had just occured base on their actions and who won the battle. The energy in the banquet hall was huge. At the end of day each side took heavy losses, but the rebels won the day by a narrow marging. But this was the will of the majority of the players and everyone had a blast!!! The PC's were the hero's of the day and the players once again changed the campaing. [/QUOTE]
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