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<blockquote data-quote="Mark Hope" data-source="post: 3496387" data-attributes="member: 27051"><p>No, you don't need the standard one if you buy the AE version. The AE version offers pretty much the same sort of stuff that the standard one does, only with the content specifically tied to the <em>Arcana Evolved</em> game. So while it's missing things like the fireball and lightning bolt templates (for example), it has counters for summoned energy creatures, runes and some Diamond Throne character types. However, the AE Battle Box doesn't have the maneuver cards. Instead it has condition cards, summarising the effects of stuff like dazed, nauseated, shaken etc etc. It also has dinky little maps of the Diamond Throne lands and a cd with more counters and, iirc, class progression lists for AE classes like you find in the NPC chapter of the DMG. Oh, and there is also a cut-out mask of Monte Cook's head that you can wear when you are DMing <em>Arcana Evolved</em> games to give that added level of immersion for your players. I imagine that it would work just as well for Ptolus games, though.</p><p></p><p>There is plenty in the standard Battle Box that would be of use to someone running AE games, mind you, so you wouldn't be wasting your money if you bought it. Plus the maneuver cards are useful if you need them. I bought both (my homebrew incorporates core and AE elements) and I haven't regretted it. Having the condition and maneuver cards as well as some extra cone and line templates hasn't hurt at all.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 3496387, member: 27051"] No, you don't need the standard one if you buy the AE version. The AE version offers pretty much the same sort of stuff that the standard one does, only with the content specifically tied to the [i]Arcana Evolved[/i] game. So while it's missing things like the fireball and lightning bolt templates (for example), it has counters for summoned energy creatures, runes and some Diamond Throne character types. However, the AE Battle Box doesn't have the maneuver cards. Instead it has condition cards, summarising the effects of stuff like dazed, nauseated, shaken etc etc. It also has dinky little maps of the Diamond Throne lands and a cd with more counters and, iirc, class progression lists for AE classes like you find in the NPC chapter of the DMG. Oh, and there is also a cut-out mask of Monte Cook's head that you can wear when you are DMing [i]Arcana Evolved[/i] games to give that added level of immersion for your players. I imagine that it would work just as well for Ptolus games, though. There is plenty in the standard Battle Box that would be of use to someone running AE games, mind you, so you wouldn't be wasting your money if you bought it. Plus the maneuver cards are useful if you need them. I bought both (my homebrew incorporates core and AE elements) and I haven't regretted it. Having the condition and maneuver cards as well as some extra cone and line templates hasn't hurt at all. [/QUOTE]
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