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Tell me about BESMd20
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<blockquote data-quote="LordEther" data-source="post: 2849426" data-attributes="member: 29298"><p>Well, here goes a little primer... the game is point-based. You build your characters on a set of Character Points (hereafter described as CP) from the bottom up, in a manner similar to M&M. Classes consist of set "packages" of 10-CP/level modifications (which is why you can go classless if you like... basically each character gets 10 CP per level... with one exception, but there's no reason to go into that here). </p><p></p><p>A damage save mechanic similar to M&M's is possible (as one of the variant rules introduced, along with others for chases, large battles, and more). </p><p></p><p>As to your questions: </p><p></p><p>1) Well, in my opinion, it's play will depend a great deal on which rules you use, what kinds of limitations you impose, and how your players are. For example, if you go classless and your players are clever min-maxers, you might want to limit additions to ability scores (as, due to the point cost situation, it's more cost effective to raise ability scores than saving throws. Despite this inconsistency, most of the rules are set up pretty well). There's a lot of fun to be had, as the game emulates anime very well in the rules (in, for example the removal of the maximum jump distance and the inclusion of energy points, which not only power spells/magic, but also allow characters to draw on personal reserves for temporary stat bonuses). Which leads us to what may be a problem for you in #s 2 and 3.</p><p></p><p>2) There are a few differences, mostly to make the game run in a more anime style. It's not much, but just enough to make direct conversion a little work. For starters, it uses combat skills (bought as normal skills, at slightly higher skill point costs) to enhance attack and defense and does away with the ability bonus (Strength in most games) to attack. Also, it uses DR rather than the standard D&D armor = AC convention (personally I'd rather use DR). In short, you can convert characters, monsters, etc. with a little effort (clipping off natural and armor AC bonuses and such), but you can't just bring creatures and such over wholesale. </p><p></p><p>3) Well, BESM d20 has its own effects-based magic/psi system (it has to, it's point-based <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), so I can't really say how well the PsiHB or EoM would work, because I'm not sure how you would balance the point costs. The new Advanced Magic book from Guardians of Order (I think it's only pdf, right now) might provide some help with such conversion, but I don't know. </p><p></p><p>Basically, I think BESM d20 is a pretty solid purchase, and I wish they'd done more with the system, but it's definitely not for everyone, and it's not as friendly to conversion as some prefer. Judging from your 3rd issue with Spycraft, you might want to see what you're getting into. If you want to test drive it, you can check out the Anime SRD (the basic rules, minus art and certain presentation affectations) at Guardians of Order's website <a href="http://www.guardiansorder.com/games/d20/srd/" target="_blank">here.</a> </p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="LordEther, post: 2849426, member: 29298"] Well, here goes a little primer... the game is point-based. You build your characters on a set of Character Points (hereafter described as CP) from the bottom up, in a manner similar to M&M. Classes consist of set "packages" of 10-CP/level modifications (which is why you can go classless if you like... basically each character gets 10 CP per level... with one exception, but there's no reason to go into that here). A damage save mechanic similar to M&M's is possible (as one of the variant rules introduced, along with others for chases, large battles, and more). As to your questions: 1) Well, in my opinion, it's play will depend a great deal on which rules you use, what kinds of limitations you impose, and how your players are. For example, if you go classless and your players are clever min-maxers, you might want to limit additions to ability scores (as, due to the point cost situation, it's more cost effective to raise ability scores than saving throws. Despite this inconsistency, most of the rules are set up pretty well). There's a lot of fun to be had, as the game emulates anime very well in the rules (in, for example the removal of the maximum jump distance and the inclusion of energy points, which not only power spells/magic, but also allow characters to draw on personal reserves for temporary stat bonuses). Which leads us to what may be a problem for you in #s 2 and 3. 2) There are a few differences, mostly to make the game run in a more anime style. It's not much, but just enough to make direct conversion a little work. For starters, it uses combat skills (bought as normal skills, at slightly higher skill point costs) to enhance attack and defense and does away with the ability bonus (Strength in most games) to attack. Also, it uses DR rather than the standard D&D armor = AC convention (personally I'd rather use DR). In short, you can convert characters, monsters, etc. with a little effort (clipping off natural and armor AC bonuses and such), but you can't just bring creatures and such over wholesale. 3) Well, BESM d20 has its own effects-based magic/psi system (it has to, it's point-based ;) ), so I can't really say how well the PsiHB or EoM would work, because I'm not sure how you would balance the point costs. The new Advanced Magic book from Guardians of Order (I think it's only pdf, right now) might provide some help with such conversion, but I don't know. Basically, I think BESM d20 is a pretty solid purchase, and I wish they'd done more with the system, but it's definitely not for everyone, and it's not as friendly to conversion as some prefer. Judging from your 3rd issue with Spycraft, you might want to see what you're getting into. If you want to test drive it, you can check out the Anime SRD (the basic rules, minus art and certain presentation affectations) at Guardians of Order's website [URL=http://www.guardiansorder.com/games/d20/srd/]here.[/URL] Hope this helps. [/QUOTE]
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