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Tell me about BESMd20
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2851697" data-attributes="member: 22882"><p>I found it very, very disappointing.</p><p></p><p>It almost requires the GM to pick and choose subsystems. Not to emulate a particular genre or subgenre, but because the subsystems aren't really compatible with anything outside the book - or, at times, with each other.</p><p></p><p>To cite one example, a combat-oriented character can get Base Attack Bonus plus Weapon Skill plus attack bonus bought as a power plus stats bought as a power. There might be a generic, stacking Melee Combat skill as well. Compare that to standard d20 (BAB + ability, the former from a class and the latter functionally bought as a power), Mutants & Masterminds (BAB + ability, both functionally bought as powers), or HERO (OCV + skill levels, both functionally bought as powers). 4-5 ways to add to attack bonus instead of 2?</p><p></p><p>BESM d20 has an effects-based system (special attacks) buried in its exceptions-based rules, but that system is, inevitably, not as developed as an effects-based system running through an entire product.</p><p></p><p>If you're already converting to a damage save system (by far the most difficult aspect of conversion to Mutants & Masterminds, IMO), why not simply use Mutants & Masterminds? I can't think of a single thing it doesn't handle better than BESM d20 other than being more difficult to convert to and from.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2851697, member: 22882"] I found it very, very disappointing. It almost requires the GM to pick and choose subsystems. Not to emulate a particular genre or subgenre, but because the subsystems aren't really compatible with anything outside the book - or, at times, with each other. To cite one example, a combat-oriented character can get Base Attack Bonus plus Weapon Skill plus attack bonus bought as a power plus stats bought as a power. There might be a generic, stacking Melee Combat skill as well. Compare that to standard d20 (BAB + ability, the former from a class and the latter functionally bought as a power), Mutants & Masterminds (BAB + ability, both functionally bought as powers), or HERO (OCV + skill levels, both functionally bought as powers). 4-5 ways to add to attack bonus instead of 2? BESM d20 has an effects-based system (special attacks) buried in its exceptions-based rules, but that system is, inevitably, not as developed as an effects-based system running through an entire product. If you're already converting to a damage save system (by far the most difficult aspect of conversion to Mutants & Masterminds, IMO), why not simply use Mutants & Masterminds? I can't think of a single thing it doesn't handle better than BESM d20 other than being more difficult to convert to and from. [/QUOTE]
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