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Tell me about BESMd20
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<blockquote data-quote="argo" data-source="post: 2852405" data-attributes="member: 5752"><p>My game group has come to a consensus on BESM d20, "The designers really have a good understanding of anime, their understanding of the d20 mechanics .... not so much."</p><p></p><p>The game system oozes great anime flavor. It also tries to cover multiple anime genres at once. Combine that with the loose grasp of basic d20 mechanics and calling the ruleset a "toolkit" is being generous. A BESM GM should be ready to modify or drop entire subsystems and make heavy houserule modifications not only to achieve the flavor of anime that he wants in his particular campaign but also to get the game engine running at all. The aformentioned combat skills are a good example. In my group we do not use them nor do we use the block defense subsystem. They just do not scale well with other level-based mechanics.</p><p></p><p>Basically what I have done with BESM is to take the Attributes chapter and the Defects chapter and use that as an add-on point buy chargen system that I then run on a kernel of basic d20. Chargen is <em>definetly</em> the highlight of BESM.</p><p></p><p>As for your question about implementing BESM with other d20 products. I don't think I would do that myself. BESM is too far off into its own world for that I think.</p><p></p><p>All that said I really am fond of the book. Like I said the designers are obviously fans of the genre and that counts for a lot in the final playability department. And if you actually like tinkering with system rules then it can even be a bit of fun to tweak the BESM engine. That and dont forget that you can download the BESM SRD for free on their website so you can always try before your buy.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2852405, member: 5752"] My game group has come to a consensus on BESM d20, "The designers really have a good understanding of anime, their understanding of the d20 mechanics .... not so much." The game system oozes great anime flavor. It also tries to cover multiple anime genres at once. Combine that with the loose grasp of basic d20 mechanics and calling the ruleset a "toolkit" is being generous. A BESM GM should be ready to modify or drop entire subsystems and make heavy houserule modifications not only to achieve the flavor of anime that he wants in his particular campaign but also to get the game engine running at all. The aformentioned combat skills are a good example. In my group we do not use them nor do we use the block defense subsystem. They just do not scale well with other level-based mechanics. Basically what I have done with BESM is to take the Attributes chapter and the Defects chapter and use that as an add-on point buy chargen system that I then run on a kernel of basic d20. Chargen is [i]definetly[/i] the highlight of BESM. As for your question about implementing BESM with other d20 products. I don't think I would do that myself. BESM is too far off into its own world for that I think. All that said I really am fond of the book. Like I said the designers are obviously fans of the genre and that counts for a lot in the final playability department. And if you actually like tinkering with system rules then it can even be a bit of fun to tweak the BESM engine. That and dont forget that you can download the BESM SRD for free on their website so you can always try before your buy. Later. [/QUOTE]
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