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<blockquote data-quote="Voadam" data-source="post: 8775869" data-attributes="member: 2209"><p>I have not played it or run it but I have been gathering up a number of the PDFs for some years.</p><p></p><p>There are basically two big aspects, D&D powered up magical domain rulership and the setting as a straight D&D setting.</p><p></p><p>It has the whole blood of the fallen gods powering up noble and monstrous rulers giving them magical powers and magical domain powers. It assumes you are a new nobility ruling a domain and there was a whole 2e system for domain turns where you resolve things on a kingdom or such level and your neighbors, who often include a hostile evil monster domain ruled by a unique monster powered up by the blood of a fallen evil god, get turns as well.</p><p></p><p>There is also the D&D world with kingdoms run by the unique powered up monsters (The Gorgon, The Spider) and a bunch of ethnically identified peoples (Arabs, Vikings, etc.) broken into multiple kingdoms. A lot of orogs and some interesting stuff going on with magical elves who were fairly displaced by humans, halflings with shadow plane connections, and so on. </p><p></p><p>There were a bunch of short domain sourcebooks and a couple bigger ones so like 3 viking ones, a couple Arab ones, a dwarf one, a couple medieval/renaissance European ones, an elf one etc. If you want some fairly plug and play D&D viking communities Birthright can provide. Same if you want inspirations for some big scale magic that is useful on a kingdom/merchant guild/temple type of level.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8775869, member: 2209"] I have not played it or run it but I have been gathering up a number of the PDFs for some years. There are basically two big aspects, D&D powered up magical domain rulership and the setting as a straight D&D setting. It has the whole blood of the fallen gods powering up noble and monstrous rulers giving them magical powers and magical domain powers. It assumes you are a new nobility ruling a domain and there was a whole 2e system for domain turns where you resolve things on a kingdom or such level and your neighbors, who often include a hostile evil monster domain ruled by a unique monster powered up by the blood of a fallen evil god, get turns as well. There is also the D&D world with kingdoms run by the unique powered up monsters (The Gorgon, The Spider) and a bunch of ethnically identified peoples (Arabs, Vikings, etc.) broken into multiple kingdoms. A lot of orogs and some interesting stuff going on with magical elves who were fairly displaced by humans, halflings with shadow plane connections, and so on. There were a bunch of short domain sourcebooks and a couple bigger ones so like 3 viking ones, a couple Arab ones, a dwarf one, a couple medieval/renaissance European ones, an elf one etc. If you want some fairly plug and play D&D viking communities Birthright can provide. Same if you want inspirations for some big scale magic that is useful on a kingdom/merchant guild/temple type of level. [/QUOTE]
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