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Tell me about Birthright
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<blockquote data-quote="TheSword" data-source="post: 8777173" data-attributes="member: 6879661"><p>First off, I think it’s worth saying that I have ran a fun and enjoyable campaign in the setting without the players being Regents. I think it stands on its own merits.</p><p></p><p>That said, I think there is a reason that the adventures for Birthright were weak… chiefly, they just weren’t ambitious enough.</p><p></p><p>The kinds of things that challenge a regular party just aren’t enough when the party each have the resources of a kingdom behind them. It’s not enough to defeat bandits or stop an assassin. It’s too small, too mediocre. They need to somehow require kingdom wide solutions and intimidate solutions only the PCs can provide.</p><p></p><p>That assassin needs to be part of a continent-spanning organisation poised to strike at the heart of the ruling elite - controlling some rulers like puppets through fear and extortion. With the PCs needing to work out who they can trust, deal with the puppets and keep their own lands safe, while finding out who the ring leaders are and stopping them in their tracks.</p><p></p><p>Those bandits need to be the advanced forces of a massive invasion that will require the continent to band together to defend while at the same time dealing with kingdoms that capitulate rather than be destroyed as the players mount their own surgical strike to save their neighboring regents and rallying the defense.</p><p></p><p>Every adventure I’ve seen released for Birthright so far from a Domain point of view is small and mediocre. It’s just hard to write up the kinds of obstacles needed to challenge a regent and an adventurer. They need to demand complex and varied solutions on multiple fronts that tax the resources of all the players.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8777173, member: 6879661"] First off, I think it’s worth saying that I have ran a fun and enjoyable campaign in the setting without the players being Regents. I think it stands on its own merits. That said, I think there is a reason that the adventures for Birthright were weak… chiefly, they just weren’t ambitious enough. The kinds of things that challenge a regular party just aren’t enough when the party each have the resources of a kingdom behind them. It’s not enough to defeat bandits or stop an assassin. It’s too small, too mediocre. They need to somehow require kingdom wide solutions and intimidate solutions only the PCs can provide. That assassin needs to be part of a continent-spanning organisation poised to strike at the heart of the ruling elite - controlling some rulers like puppets through fear and extortion. With the PCs needing to work out who they can trust, deal with the puppets and keep their own lands safe, while finding out who the ring leaders are and stopping them in their tracks. Those bandits need to be the advanced forces of a massive invasion that will require the continent to band together to defend while at the same time dealing with kingdoms that capitulate rather than be destroyed as the players mount their own surgical strike to save their neighboring regents and rallying the defense. Every adventure I’ve seen released for Birthright so far from a Domain point of view is small and mediocre. It’s just hard to write up the kinds of obstacles needed to challenge a regent and an adventurer. They need to demand complex and varied solutions on multiple fronts that tax the resources of all the players. [/QUOTE]
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