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<blockquote data-quote="Celebrim" data-source="post: 2151826" data-attributes="member: 4937"><p>I'm impressed by alot of what I've heard about the 'Crunch' in Blue Rose and would consider adapting stuff in it for my own campaign.</p><p></p><p>My major influences are Brother's Grimm + HP Lovecraft + JRR Tolkein, and over the years I've had as many female players as male. I like story/character driven RPG's, broken up with small dungeon crawls and cinematic combat. While my fluff is too gritty and my horror to black for what I've seen of Blue Rose, it looks like there is alot of meat underneath the too sweet mint sauce of that dish.</p><p></p><p>But I haven't personally seen the book and I've got some serious reservations about whether anything in it would actually help me. Notably, I think the calling system sounds really cool, and sounds like an improvement on one of the few mechanics from White Wolf's Vampire games that I really like (namely the Demeanor/Willpower system) . But in practice I fear that the mechanic is too fluffy and would basically boil down to the Storyteller being required to give out Conviction points based on no more guidance than he just felt like it? </p><p></p><p>Has anyone played the game? How did the Calling/Conviction system work out? Has anyone had an argument with a PC yet about whether or not his action actually met the requirements of his calling? How easy is it to ajudicate whether an action is say 'Exacting' or 'Petty' (two natures I heard mentioned)? Did in your opinion the calling system encourage roleplaying, or did it encourage the player's to start power gaming thier player's social interactions and such?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2151826, member: 4937"] I'm impressed by alot of what I've heard about the 'Crunch' in Blue Rose and would consider adapting stuff in it for my own campaign. My major influences are Brother's Grimm + HP Lovecraft + JRR Tolkein, and over the years I've had as many female players as male. I like story/character driven RPG's, broken up with small dungeon crawls and cinematic combat. While my fluff is too gritty and my horror to black for what I've seen of Blue Rose, it looks like there is alot of meat underneath the too sweet mint sauce of that dish. But I haven't personally seen the book and I've got some serious reservations about whether anything in it would actually help me. Notably, I think the calling system sounds really cool, and sounds like an improvement on one of the few mechanics from White Wolf's Vampire games that I really like (namely the Demeanor/Willpower system) . But in practice I fear that the mechanic is too fluffy and would basically boil down to the Storyteller being required to give out Conviction points based on no more guidance than he just felt like it? Has anyone played the game? How did the Calling/Conviction system work out? Has anyone had an argument with a PC yet about whether or not his action actually met the requirements of his calling? How easy is it to ajudicate whether an action is say 'Exacting' or 'Petty' (two natures I heard mentioned)? Did in your opinion the calling system encourage roleplaying, or did it encourage the player's to start power gaming thier player's social interactions and such? [/QUOTE]
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