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<blockquote data-quote="WayneLigon" data-source="post: 2191902" data-attributes="member: 3649"><p>Eh, there is no 'cover' to it or the source material. The first and third trope have been used in many other fiction series. Just because it's 'quasi-midieval' doesn't mean that it can't feature some modern ideas without being anachronistic. D&D's done that for years, as have many, many other fantasy authors. That's just how things happened to work out on our world. In some other world, it's no big stretch to accept that the societies and people would accept other, different ideas; many fantasy worlds in games or in print have a different or variant tech level from pure 1200's England/France/Germany -- no reason to suppose they would not have variant social systems and beliefs as well including some that are more in line with what a modern American would think. </p><p> </p><p>The Yeomanry in Greyhawk has a working, functioning democracy, but I can't remember ever hearing complaints about it, even though it's politically centuries 'ahead' of most of it's neighbors.</p><p> </p><p>There is also no pointed one-sided villianization of organized religion in the game. The Aldeans themselves have an organized religion. Both the Aldeans and Jarzoni have such divergent viewpoints that it's unlikely they'll be able to come to anything other than an uneasy peace with each other. The Jarzoni have some very good reasons due to their past experiences for distrusting the Aldeans, the main one being the Aldean's use of Arcana. Most Aldeans don't villainize the Jarzoni. They even go out of their way to provide land for any Jarzoni that want to settle in Aldea, provided they can work and play well with others.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2191902, member: 3649"] Eh, there is no 'cover' to it or the source material. The first and third trope have been used in many other fiction series. Just because it's 'quasi-midieval' doesn't mean that it can't feature some modern ideas without being anachronistic. D&D's done that for years, as have many, many other fantasy authors. That's just how things happened to work out on our world. In some other world, it's no big stretch to accept that the societies and people would accept other, different ideas; many fantasy worlds in games or in print have a different or variant tech level from pure 1200's England/France/Germany -- no reason to suppose they would not have variant social systems and beliefs as well including some that are more in line with what a modern American would think. The Yeomanry in Greyhawk has a working, functioning democracy, but I can't remember ever hearing complaints about it, even though it's politically centuries 'ahead' of most of it's neighbors. There is also no pointed one-sided villianization of organized religion in the game. The Aldeans themselves have an organized religion. Both the Aldeans and Jarzoni have such divergent viewpoints that it's unlikely they'll be able to come to anything other than an uneasy peace with each other. The Jarzoni have some very good reasons due to their past experiences for distrusting the Aldeans, the main one being the Aldean's use of Arcana. Most Aldeans don't villainize the Jarzoni. They even go out of their way to provide land for any Jarzoni that want to settle in Aldea, provided they can work and play well with others. [/QUOTE]
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