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Tell me about Blue Rose
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2219647" data-attributes="member: 14559"><p>To butt in..</p><p></p><p></p><p>I wonder how Blue Rose sales are going. Regardless of intellectual debate I would suggest that the tone of Blue Rose tends to alienate the common denominator of gaming. Despite my dislike of the setting, I really do think with a good campaign this particular game could raise interest in the teen-girl market of a more docile or fiction-fantasy bent. </p><p></p><p>The general fantasy roleplaying game tends to draw more on swords-and-sorcery and classic fantasy than modern (or romantic) fantasy as a rule, simply because the older stories rely heavily on an exciting tale. I hope for Blue Rose's ability to gain more roleplayers that gamers do pick it up - because the audience it aims for are not as a group involved in roleplaying as a common occurence. While most gamers have read some modern or romatic fantasy, generally they don't play in the same style. </p><p></p><p>I can foresee Blue Rose, ignored by the general gaming denominator being less and less available until it disappears, while the people it would attract go nowhere near it due to the fact the people who are interested in romantic fantasy do not move often in gaming circles. </p><p></p><p>So we'll see, anyway.</p><p></p><p></p><p>Oh, and I've played a game of Blue Rose. As predicted, the rules are good. The Fast-Play adventure sucked badly. I hope the creators will make a good adventure.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2219647, member: 14559"] To butt in.. I wonder how Blue Rose sales are going. Regardless of intellectual debate I would suggest that the tone of Blue Rose tends to alienate the common denominator of gaming. Despite my dislike of the setting, I really do think with a good campaign this particular game could raise interest in the teen-girl market of a more docile or fiction-fantasy bent. The general fantasy roleplaying game tends to draw more on swords-and-sorcery and classic fantasy than modern (or romantic) fantasy as a rule, simply because the older stories rely heavily on an exciting tale. I hope for Blue Rose's ability to gain more roleplayers that gamers do pick it up - because the audience it aims for are not as a group involved in roleplaying as a common occurence. While most gamers have read some modern or romatic fantasy, generally they don't play in the same style. I can foresee Blue Rose, ignored by the general gaming denominator being less and less available until it disappears, while the people it would attract go nowhere near it due to the fact the people who are interested in romantic fantasy do not move often in gaming circles. So we'll see, anyway. Oh, and I've played a game of Blue Rose. As predicted, the rules are good. The Fast-Play adventure sucked badly. I hope the creators will make a good adventure. [/QUOTE]
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