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<blockquote data-quote="takyris" data-source="post: 2229213" data-attributes="member: 5171"><p>The quiche goes where the quiche will, dude.</p><p></p><p>On a minor side-note -- I believe that the BR folks specifically said that they weren't trying to make a game to appeal to the core gamer. They were trying to make a game to appeal to someone who might be open to the idea of roleplaying but wasn't interested in what you're calling classic fantasy (Howard, Lieber, and pals).</p><p></p><p>So you're completely right in that the game may not work well for the average gamer, because that's not who it was designed for. It was designed, to make a wide sweeping broad generalization, for the drama-geek who enjoys reading novels involving magic that flows from beauty or music and probably sings to whales or unicorns or rainbows or something. There's no way for me to write that without it sounding derogatory, but given that I'm currently reading and enjoying a novel about a girl raised by talking wolves who then has to try to learn how to be a princess, I'm in that target audience somewhere, at least on the fringes. But the folks who aren't me, who don't like that stuff as well as Lieber, have had to either heavily modify or stay away from roleplaying games, because roleplaying games today are, as you noted, built off of the classic fantasy.</p><p></p><p>So, I think you're right -- it's not very appealing to the average gamer geek... because the average gamer geek wasn't the target audience. And they've been saying that for quite some time now on their messageboards and in their FAQs.</p><p></p><p>Quiche, Apple Pie. Apple Pie, Quiche. Seriously.</p></blockquote><p></p>
[QUOTE="takyris, post: 2229213, member: 5171"] The quiche goes where the quiche will, dude. On a minor side-note -- I believe that the BR folks specifically said that they weren't trying to make a game to appeal to the core gamer. They were trying to make a game to appeal to someone who might be open to the idea of roleplaying but wasn't interested in what you're calling classic fantasy (Howard, Lieber, and pals). So you're completely right in that the game may not work well for the average gamer, because that's not who it was designed for. It was designed, to make a wide sweeping broad generalization, for the drama-geek who enjoys reading novels involving magic that flows from beauty or music and probably sings to whales or unicorns or rainbows or something. There's no way for me to write that without it sounding derogatory, but given that I'm currently reading and enjoying a novel about a girl raised by talking wolves who then has to try to learn how to be a princess, I'm in that target audience somewhere, at least on the fringes. But the folks who aren't me, who don't like that stuff as well as Lieber, have had to either heavily modify or stay away from roleplaying games, because roleplaying games today are, as you noted, built off of the classic fantasy. So, I think you're right -- it's not very appealing to the average gamer geek... because the average gamer geek wasn't the target audience. And they've been saying that for quite some time now on their messageboards and in their FAQs. Quiche, Apple Pie. Apple Pie, Quiche. Seriously. [/QUOTE]
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