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<blockquote data-quote="Crazy Jerome" data-source="post: 4492023" data-attributes="member: 54877"><p>I agree with most of what has been said here so far, especialy in regards to personal tastes. You won't really know until you try it, because BW is definitely different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>That said, for me reverse the views about char gen and how it runs. Char gen is my <em>least</em> favorite part of BW, by far, but I <em>love</em> the way it runs. My group largely agrees.</p><p> </p><p>I'm not so against the way the characters are tied to the setting. I happen to like most of the defaults, anyway, and getting BW Revised + Monster Burner is still cheaper than many games, if you want to alter the defaults. (Of course, now you will probably want to get Magic Burner, too.) I guess I'm simply not a fan of life paths or massive skill lists.</p><p> </p><p>If I had it to do over again, I'd design pregens (2-3 per players) for our group, without beliefs or instincts. Then let the players pick something suitable from those pregens while they were jointly developing the beliefs and instincts. You'd lose out on the players picking traits, but I could live with it. Because once we got to running, we were covering a lot of ground.</p><p> </p><p>And note that you don't have to use Duel of Wits or Fight! (and a bunch of other options), if you don't want to. Sure, all or nothing may not be the best choice, but the really nice thing is you can change your mind from one scene to the next. My players were kind of bummed about not using Fight! in our first combat scene at first, but once they realized what Fight! does, they were fine. For that matter, there is nothing wrong with letting the players choose to use Fight! or the default Bloody Versus.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4492023, member: 54877"] I agree with most of what has been said here so far, especialy in regards to personal tastes. You won't really know until you try it, because BW is definitely different. :) That said, for me reverse the views about char gen and how it runs. Char gen is my [I]least[/I] favorite part of BW, by far, but I [I]love[/I] the way it runs. My group largely agrees. I'm not so against the way the characters are tied to the setting. I happen to like most of the defaults, anyway, and getting BW Revised + Monster Burner is still cheaper than many games, if you want to alter the defaults. (Of course, now you will probably want to get Magic Burner, too.) I guess I'm simply not a fan of life paths or massive skill lists. If I had it to do over again, I'd design pregens (2-3 per players) for our group, without beliefs or instincts. Then let the players pick something suitable from those pregens while they were jointly developing the beliefs and instincts. You'd lose out on the players picking traits, but I could live with it. Because once we got to running, we were covering a lot of ground. And note that you don't have to use Duel of Wits or Fight! (and a bunch of other options), if you don't want to. Sure, all or nothing may not be the best choice, but the really nice thing is you can change your mind from one scene to the next. My players were kind of bummed about not using Fight! in our first combat scene at first, but once they realized what Fight! does, they were fine. For that matter, there is nothing wrong with letting the players choose to use Fight! or the default Bloody Versus. [/QUOTE]
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