Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Bushido
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6102632" data-attributes="member: 23935"><p>How to describe FGU systems? There are a lot of adjectives I can use: clunky, convoluted, and fiddly. A few others wouldn't fit tis board's posting guidelines. Don't get me wrong I like the system very much, but I think it could use a lot of work.</p><p></p><p>Bushido has attributes rated 0-40 -- Strength, Deftness, Speed, Wit, Will, Health. Each has one or more figured characteristics based on it. Of particular importance is stat / 3 (round down), strat / 2 (round nearest), and (stat + 5) / 10, round down.</p><p></p><p>A character is assigned a starting profession. That profession dictates starting skills and has some impact on how experience can be earned, social place, etc.</p><p></p><p>A character trains skills. There are a lot of skills. Each individual weapon type is a skill as is each magical school. There are a bunch of other skills as well. Skills are rated 0 - 200, but success is determined by rolling a d20 vs.( skill / 5 ) with special rules for skills < 10 and skills > 100.</p><p></p><p>Skills are increased from training or study. </p><p></p><p>Level: Levels are rated 0 - 6 with PCs starting at 1. Levels add to different things and can make quite a difference. For example, a Shujenka starts wth magic points equal to 1d10 + 1. Each level adds 1d10 + level number to that total. Levels are gained through the awarding of xp and On. The highest level is achieved from 1,000 xp and 1,000 On. XP is awarded from winning combats, developing strategy, commanding troops, and stuff. There is an alternate track for magic-users to gain xp.</p><p></p><p>Ki: Over time, a character will gain Ki from mastering an attribute or skill and leveling. Ki is useful as a sort of overall character defence bonus and can be temporarily drained by augmenting attributes and skills.</p><p></p><p>Status: Position in society is very important. It's partially based on profession, level, and On. Family status in society can have a large impact. Status dictates who can make requests of whom and who must give way. Failure to honour status results in On forfeiture. This applies NPC-->PC, PC-->NPC, and PC-->PC. </p><p></p><p>On: The number is tracked to indicate notoriety and societial acceptance. It increases for things that can be reasonably expected to bring a character pride (like mastering a skill) or society finds fitting and commendable (like defeating a notorious villain). It's lost by actions that can be reasonably expected to shame a character or that society finds repugnant like cowardice or acting rashly.</p><p></p><p>Navigating your place in society is a large theme.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6102632, member: 23935"] How to describe FGU systems? There are a lot of adjectives I can use: clunky, convoluted, and fiddly. A few others wouldn't fit tis board's posting guidelines. Don't get me wrong I like the system very much, but I think it could use a lot of work. Bushido has attributes rated 0-40 -- Strength, Deftness, Speed, Wit, Will, Health. Each has one or more figured characteristics based on it. Of particular importance is stat / 3 (round down), strat / 2 (round nearest), and (stat + 5) / 10, round down. A character is assigned a starting profession. That profession dictates starting skills and has some impact on how experience can be earned, social place, etc. A character trains skills. There are a lot of skills. Each individual weapon type is a skill as is each magical school. There are a bunch of other skills as well. Skills are rated 0 - 200, but success is determined by rolling a d20 vs.( skill / 5 ) with special rules for skills < 10 and skills > 100. Skills are increased from training or study. Level: Levels are rated 0 - 6 with PCs starting at 1. Levels add to different things and can make quite a difference. For example, a Shujenka starts wth magic points equal to 1d10 + 1. Each level adds 1d10 + level number to that total. Levels are gained through the awarding of xp and On. The highest level is achieved from 1,000 xp and 1,000 On. XP is awarded from winning combats, developing strategy, commanding troops, and stuff. There is an alternate track for magic-users to gain xp. Ki: Over time, a character will gain Ki from mastering an attribute or skill and leveling. Ki is useful as a sort of overall character defence bonus and can be temporarily drained by augmenting attributes and skills. Status: Position in society is very important. It's partially based on profession, level, and On. Family status in society can have a large impact. Status dictates who can make requests of whom and who must give way. Failure to honour status results in On forfeiture. This applies NPC-->PC, PC-->NPC, and PC-->PC. On: The number is tracked to indicate notoriety and societial acceptance. It increases for things that can be reasonably expected to bring a character pride (like mastering a skill) or society finds fitting and commendable (like defeating a notorious villain). It's lost by actions that can be reasonably expected to shame a character or that society finds repugnant like cowardice or acting rashly. Navigating your place in society is a large theme. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Bushido
Top