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<blockquote data-quote="Jupp" data-source="post: 2249782" data-attributes="member: 20804"><p>This is my opinion:</p><p></p><p>C&C is a ruleset built entirely from a fast gameplay point-of-view, and its basis is the D20 system with some reference and hommage to older editions of D&D. This has nothing to do with nostalgia but with a different kind of gameplay compared to 3E. The creators abandoned all the (in their opinion) cumbersome and bloating features from 3rd edition, which in the end makes C&C as portable to 3rd edition modules as to 1e/2e modules. You can port monsters from all D&D edition pretty much on the fly while playing C&C. Armor class is *NOT* backwards, for example, and the save mechanic was completely changed and replaced with attribute based saving throws. That means that, i.e., saves against poison are based on the Con modifier, evading a falling boulder is based on Dex, etc. Allin all control of the game rules got handed back to the DM and the players dont have to look into their PHB all the time to find a rule fitting the current game situation.</p><p></p><p>The layout of the PHB, which was somehow less nice to look at while not really being terrible, got revamped in the second print run and looks rather good now and the typos that were there got stomped, erased and vaporized. </p><p></p><p>Spend your money. Buy the C&C PHB. OR better yet, go buy the C&C PHB AND preorder the Monsters&Treasures book. It's not free - but worth it. Our group has a blast so far playing with it. </p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jupp, post: 2249782, member: 20804"] This is my opinion: C&C is a ruleset built entirely from a fast gameplay point-of-view, and its basis is the D20 system with some reference and hommage to older editions of D&D. This has nothing to do with nostalgia but with a different kind of gameplay compared to 3E. The creators abandoned all the (in their opinion) cumbersome and bloating features from 3rd edition, which in the end makes C&C as portable to 3rd edition modules as to 1e/2e modules. You can port monsters from all D&D edition pretty much on the fly while playing C&C. Armor class is *NOT* backwards, for example, and the save mechanic was completely changed and replaced with attribute based saving throws. That means that, i.e., saves against poison are based on the Con modifier, evading a falling boulder is based on Dex, etc. Allin all control of the game rules got handed back to the DM and the players dont have to look into their PHB all the time to find a rule fitting the current game situation. The layout of the PHB, which was somehow less nice to look at while not really being terrible, got revamped in the second print run and looks rather good now and the typos that were there got stomped, erased and vaporized. Spend your money. Buy the C&C PHB. OR better yet, go buy the C&C PHB AND preorder the Monsters&Treasures book. It's not free - but worth it. Our group has a blast so far playing with it. ;) [/QUOTE]
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