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<blockquote data-quote="Dragonhelm" data-source="post: 2256909" data-attributes="member: 3867"><p>I love the rules-lite aspect and I like the old school feel. To me, it feels more like D&D than 3.5 does. Maybe it's the art. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>That's a big draw for me as well. C&C allows me to use my old gaming books with a system that I like better than AD&D. Likewise, I can take the things from 3e that I like and use them too. I like all editions of D&D, so C&C makes me a happy camper.</p><p></p><p></p><p>What I find is that D&D seems to be a bit too rules-heavy, and C&C is a bit too rules-light. I personally am not the biggest fan of 3.5's combat system. I also find that they make things a bit too complicated. I prefer the idea of a plug-and-play system, rather than having a bunch of conditional modifiers.</p><p></p><p>Likewise, I prefer D&D's single XP chart to the variable ones of C&C. I like the modularity of D&D.</p><p></p><p>I like having a skills system, though I would just use my own judgment in setting the DC's for skill rolls. I never quite liked AD&D's skill system. C&C doesn't have skills, instead relying on the mechanics of the SIEGE engine. </p><p></p><p>Feats...I like how they can customize things. I like some, not others. </p><p></p><p>Prestige classes - Nice idea, but sometimes a bit complicated on the prerequisites.</p><p></p><p>I love the races in C&C. Having typical classes rather than favorite classes is a better fit for a race. I also think that should be a role-playing suggestion and not a rules element.</p><p></p><p></p><p>I guess I can examine it back and forth all day. Point is, I like both D&D and C&C, yet neither one fully does it for me. I'm considering a hybrid of sorts where I use C&C as my basic system (mainly with races and classes), add in the 3.5 skills, a simplified feat system, definitely use C&C combat, and make the rest up f rom there. I'm not sure how all of that will work out.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2256909, member: 3867"] I love the rules-lite aspect and I like the old school feel. To me, it feels more like D&D than 3.5 does. Maybe it's the art. ;) That's a big draw for me as well. C&C allows me to use my old gaming books with a system that I like better than AD&D. Likewise, I can take the things from 3e that I like and use them too. I like all editions of D&D, so C&C makes me a happy camper. What I find is that D&D seems to be a bit too rules-heavy, and C&C is a bit too rules-light. I personally am not the biggest fan of 3.5's combat system. I also find that they make things a bit too complicated. I prefer the idea of a plug-and-play system, rather than having a bunch of conditional modifiers. Likewise, I prefer D&D's single XP chart to the variable ones of C&C. I like the modularity of D&D. I like having a skills system, though I would just use my own judgment in setting the DC's for skill rolls. I never quite liked AD&D's skill system. C&C doesn't have skills, instead relying on the mechanics of the SIEGE engine. Feats...I like how they can customize things. I like some, not others. Prestige classes - Nice idea, but sometimes a bit complicated on the prerequisites. I love the races in C&C. Having typical classes rather than favorite classes is a better fit for a race. I also think that should be a role-playing suggestion and not a rules element. I guess I can examine it back and forth all day. Point is, I like both D&D and C&C, yet neither one fully does it for me. I'm considering a hybrid of sorts where I use C&C as my basic system (mainly with races and classes), add in the 3.5 skills, a simplified feat system, definitely use C&C combat, and make the rest up f rom there. I'm not sure how all of that will work out. [/QUOTE]
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