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<blockquote data-quote="Particle_Man" data-source="post: 3466825" data-attributes="member: 892"><p>Saving throws vs. spells has a DC based on the spellcaster level. And there are no damage caps to spells.</p><p></p><p>Fireballs just got dangerous again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>C&C is easy to run and pretty much compatible with all versions of D&D. It is also easy to house rule (the most popular house rule usually involves modifying barbarian rage; I also handwave training rules, since that doesn't work too well with characters advancing levels at different times, and I simplify the equipment list). Character generation is a snap! You will take more time buying equipment than anything else.</p><p></p><p>It is archtype-heavy. The player's book doesn't even have multi-class rules (although again, the net abounds with houserules for this, and the Castle Keeper's Guide, due to come out in 2063, will have guidelines for this, as well as other suggested house rules and advice). Then again, with any race allowed to any class, and the prime system allowing one to emphasize certain ability scores (the swift dextrous swashbuckling fighter, for example), and the willingness to houserule a few things, I don't miss multi-classing, myself.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3466825, member: 892"] Saving throws vs. spells has a DC based on the spellcaster level. And there are no damage caps to spells. Fireballs just got dangerous again! :) C&C is easy to run and pretty much compatible with all versions of D&D. It is also easy to house rule (the most popular house rule usually involves modifying barbarian rage; I also handwave training rules, since that doesn't work too well with characters advancing levels at different times, and I simplify the equipment list). Character generation is a snap! You will take more time buying equipment than anything else. It is archtype-heavy. The player's book doesn't even have multi-class rules (although again, the net abounds with houserules for this, and the Castle Keeper's Guide, due to come out in 2063, will have guidelines for this, as well as other suggested house rules and advice). Then again, with any race allowed to any class, and the prime system allowing one to emphasize certain ability scores (the swift dextrous swashbuckling fighter, for example), and the willingness to houserule a few things, I don't miss multi-classing, myself. [/QUOTE]
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