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Tell me about Castles and Crusades
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<blockquote data-quote="bolie" data-source="post: 2039261" data-attributes="member: 8312"><p>Okay, so monsters do have attributes. They have two: Mental and Physical. And these have only two values, 0 or 1. That's not the same as having the six attributes that PCs have. And it doesn't really help you polymorph or customize.</p><p></p><p>And while there are 13 classes in C&C, they consist of fighter-types, theif-types, wizard-types, and cleric-types. And if you are one, you are one.</p><p></p><p>Primes allow for a certain amount of customization, as does race. But not a lot. There are only six primes. There are a lot of skills and feats. Far more than six.</p><p></p><p>I realize that different people make different arguments, but I would like to clarify something. C&C is not as flexible as D&D3 and does not offer near the variety. Some people seem to believe that less is more and that not having options spelled out means you have infinite options. While that's sort of true, it's not very useful to someone who doesn't want to make up rules for everything they want to do on the fly.</p><p></p><p>I am currently playing a C&C game and am happy because the DM is good and the campaign is interesting. But I don't like the system and would rather play the same campaign with D&D3. But the DM doesn't want to and that's his call. And I sympathise. He prefers to spend his time working on the campaign and doesn't want to get bogged down by the variety of rules in 3e.</p><p></p><p>I will most likely DM our next game and I will use 3e because that's what I prefer.</p><p></p><p>But I may import the idea of having six saving throws with a standard bonus. I like that.</p><p></p><p>Bolie IV</p></blockquote><p></p>
[QUOTE="bolie, post: 2039261, member: 8312"] Okay, so monsters do have attributes. They have two: Mental and Physical. And these have only two values, 0 or 1. That's not the same as having the six attributes that PCs have. And it doesn't really help you polymorph or customize. And while there are 13 classes in C&C, they consist of fighter-types, theif-types, wizard-types, and cleric-types. And if you are one, you are one. Primes allow for a certain amount of customization, as does race. But not a lot. There are only six primes. There are a lot of skills and feats. Far more than six. I realize that different people make different arguments, but I would like to clarify something. C&C is not as flexible as D&D3 and does not offer near the variety. Some people seem to believe that less is more and that not having options spelled out means you have infinite options. While that's sort of true, it's not very useful to someone who doesn't want to make up rules for everything they want to do on the fly. I am currently playing a C&C game and am happy because the DM is good and the campaign is interesting. But I don't like the system and would rather play the same campaign with D&D3. But the DM doesn't want to and that's his call. And I sympathise. He prefers to spend his time working on the campaign and doesn't want to get bogged down by the variety of rules in 3e. I will most likely DM our next game and I will use 3e because that's what I prefer. But I may import the idea of having six saving throws with a standard bonus. I like that. Bolie IV [/QUOTE]
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