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Tell me about Castles and Crusades
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<blockquote data-quote="Melkor" data-source="post: 2039459" data-attributes="member: 10786"><p>This may make me sound like i'm being an ass, but believe me, that is not my intention.</p><p></p><p>What you typed struck me as funny. I remember way back when the way you ROLEPLAYED the character was what "customized" the character and set him apart from every other 1st Level Fighter or 1st Level Magic User.</p><p></p><p>I playtested C&C, and wanted to state that up front so there's no hiding my association with the game....but after playing D&D in all of it's editions for years (I started back in 85'), the fun we had playing seemed to have dwindled off with 3.0/3.5.....I'm not going to knock D20, in fact, I think it is very smart game design and has a lot of really cool things going for it.</p><p></p><p>The problem we had was that the prep time, the minutia, and the time it took to run a single tactical combat (and this applies to my group only, I'm sure some of you do it faster) with miniatures and the grid just seemed to suck all of the fun out of the game. It got to the point where the group stopped playing for over a year.</p><p></p><p>We played C&C during the playtest, but then one of the players had a baby, and work got busy for all of us. We started a new C&C campaign last week and had an absolute blast. The free-flow of the system was a breath of fresh air, and the fact that we could bolt on our old 1E and 2E house rules made it really nostalgiac. We're playing the second session of the new campaign tomorrow, and I am looking forward to it.</p><p></p><p>I wish there was a little more "crunch" to C&C, but overall, I am very pleased with it.</p></blockquote><p></p>
[QUOTE="Melkor, post: 2039459, member: 10786"] This may make me sound like i'm being an ass, but believe me, that is not my intention. What you typed struck me as funny. I remember way back when the way you ROLEPLAYED the character was what "customized" the character and set him apart from every other 1st Level Fighter or 1st Level Magic User. I playtested C&C, and wanted to state that up front so there's no hiding my association with the game....but after playing D&D in all of it's editions for years (I started back in 85'), the fun we had playing seemed to have dwindled off with 3.0/3.5.....I'm not going to knock D20, in fact, I think it is very smart game design and has a lot of really cool things going for it. The problem we had was that the prep time, the minutia, and the time it took to run a single tactical combat (and this applies to my group only, I'm sure some of you do it faster) with miniatures and the grid just seemed to suck all of the fun out of the game. It got to the point where the group stopped playing for over a year. We played C&C during the playtest, but then one of the players had a baby, and work got busy for all of us. We started a new C&C campaign last week and had an absolute blast. The free-flow of the system was a breath of fresh air, and the fact that we could bolt on our old 1E and 2E house rules made it really nostalgiac. We're playing the second session of the new campaign tomorrow, and I am looking forward to it. I wish there was a little more "crunch" to C&C, but overall, I am very pleased with it. [/QUOTE]
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