Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cleaverthepit" data-source="post: 2043650" data-attributes="member: 13602"><p>I'll attempt to address the swashbuckling buccaneer reaving across the seven seas of delight as it plays into a few aspects of C&C's design and philosophy. </p><p> </p><p>What makes a swashbuckler a swashbuckler?</p><p></p><p>Our answer is that a swashbuckler is defined by his actions and lifestyle. He (or she) crosses the seven seas wreaking havoc wherever he/she may be. The swashbuckler steals from the rich and gives to the whore and aleman. The swashbuckler harries merchants from sunrise to sunset and sets the imperial navy on end. Or something akin to that. They also tend to be good looking and charming. Eryl Flynn and Johnny Depp anyone? I doubt anyone thought redbeard was good looking or charming. But maybe that is the difference between a swashbuckler and just your everday garden variety pirate.</p><p></p><p>Thomas "The Spleen" Foster from his youth loved to get into the middle of the fight. As soon as the plank is dropped, he leaps across the space in giant lopes and right in the middle of a pack of imperial troopers wreaking havoc and dismay.</p><p></p><p>Malory "The Fist" Nester, known from one end of the seas to the next for the punch that killed Captain Swaggar. The emporer, it is rumored, has a gallows and rope built and waiting his neck. With a dagger and pair brass knuckles, The Fist's makes for the captain first.</p><p></p><p>Egdar "Bull Nose" Firstson leaps forth from the gangway with a mighty yell and plopls into the middle of the nearest sea of swarming men. His thirst for revenge is great and he slaughters without haste any who are near. His friends and family even keep their distance.</p><p></p><p>Sam "The Shark" Nikel is a dastardly villeinous sort even his compatriots are wary of. He prefers going over in the second wave and cleaning up or dropping unnoticed into the captains quarters. He roots out the hidden passengers and depends on his handy crossbow to solve many a problem.</p><p></p><p>Father Riskin "The Cobra" is a ring leader, goading his compatriots into battle and driving them to ever nastier deads of piracy. And more successful to boot. He calls upon the gods for good luck and inspiration for a soul ravaged crew while dealing death to all those who ignore him - or irritate him - or deny him - or who might just have a gold crown hidden in their boot.</p><p></p><p>Margret Thetcher the "Nooser" is the vilest of lot. Her charming ways have lured many a man to their death. For pay, for revenge or for fun the Nooser is feared. She slips in with the second wave and noisily goes for the throat. Her penchant for hanging her enemies has earned her the most appropriate of names.</p><p></p><p>Eyeball Makaney sits upon the crow's roost night and day reading the sun moon and stars and, incidentily, keeping a sharp eye out for potential "trading partners." He's been fighting the imperials since he was a wee tyke and loves nothing more than to add another ear to his collection.</p><p></p><p>So what we have are a fighter, monk, barbarian, rogue, cleric, assassin and ranger. All swashbucklers aboard the "Wanton Wave." Or, are they all fighters, all rogues, all clerics?</p><p></p><p>In brief, C&C is geared in a particular direction. The first is that the character is defined, not by their abilities but by their actions. With this comes a particular understanding of rules in general. The more rules one uses to reference a character and their actions, the more that character is defined by those rules. C&C is an attempt to mvoe away from that.</p><p></p><p>For some gamers this works. This is all they need. A basic framework (the class) and all else follows. It keeps play simple and, by reducing options actually engenders imaginative thinking.</p><p></p><p>For other gamers, this is not the case. The options and detailed rules help to expand imaginative thinking and clearly define a character. It is simply the inverse of the above.</p><p></p><p>Neither is right nor wrong in any objective sense. It is simply two paths to same point. What C&C attempts to do is address the first path as it had not been adressed (at least to our satisfaction) in recent years.</p><p></p><p>Again,I would like to say no one is right or wrong in this. Their is no objectively criteria by which to judge a games 'value.'</p><p></p><p>Now, to address the issue of rules and options, the CCCKG is being written. This is the book of options of options. Where one gets to pick and choose differing abilities, replace one ability with another, combine differing class elements. Skill systems are opted. Even the 3e skill system will be presented as an option as well as feat acquisition. Differing critical hit tables, to hit tables damage tables, etc etc etc.</p><p></p><p>From this, one may find the level of detail one desires.</p><p></p><p>OK, sorry to have taken your time. Retrun to your regualrly schedules source of enjoyment. If you are at work. I am sorry, IT IS FRIDAY THOUGH!!! is all I can offer you.</p><p></p><p>Davis</p></blockquote><p></p>
[QUOTE="cleaverthepit, post: 2043650, member: 13602"] I'll attempt to address the swashbuckling buccaneer reaving across the seven seas of delight as it plays into a few aspects of C&C's design and philosophy. What makes a swashbuckler a swashbuckler? Our answer is that a swashbuckler is defined by his actions and lifestyle. He (or she) crosses the seven seas wreaking havoc wherever he/she may be. The swashbuckler steals from the rich and gives to the whore and aleman. The swashbuckler harries merchants from sunrise to sunset and sets the imperial navy on end. Or something akin to that. They also tend to be good looking and charming. Eryl Flynn and Johnny Depp anyone? I doubt anyone thought redbeard was good looking or charming. But maybe that is the difference between a swashbuckler and just your everday garden variety pirate. Thomas "The Spleen" Foster from his youth loved to get into the middle of the fight. As soon as the plank is dropped, he leaps across the space in giant lopes and right in the middle of a pack of imperial troopers wreaking havoc and dismay. Malory "The Fist" Nester, known from one end of the seas to the next for the punch that killed Captain Swaggar. The emporer, it is rumored, has a gallows and rope built and waiting his neck. With a dagger and pair brass knuckles, The Fist's makes for the captain first. Egdar "Bull Nose" Firstson leaps forth from the gangway with a mighty yell and plopls into the middle of the nearest sea of swarming men. His thirst for revenge is great and he slaughters without haste any who are near. His friends and family even keep their distance. Sam "The Shark" Nikel is a dastardly villeinous sort even his compatriots are wary of. He prefers going over in the second wave and cleaning up or dropping unnoticed into the captains quarters. He roots out the hidden passengers and depends on his handy crossbow to solve many a problem. Father Riskin "The Cobra" is a ring leader, goading his compatriots into battle and driving them to ever nastier deads of piracy. And more successful to boot. He calls upon the gods for good luck and inspiration for a soul ravaged crew while dealing death to all those who ignore him - or irritate him - or deny him - or who might just have a gold crown hidden in their boot. Margret Thetcher the "Nooser" is the vilest of lot. Her charming ways have lured many a man to their death. For pay, for revenge or for fun the Nooser is feared. She slips in with the second wave and noisily goes for the throat. Her penchant for hanging her enemies has earned her the most appropriate of names. Eyeball Makaney sits upon the crow's roost night and day reading the sun moon and stars and, incidentily, keeping a sharp eye out for potential "trading partners." He's been fighting the imperials since he was a wee tyke and loves nothing more than to add another ear to his collection. So what we have are a fighter, monk, barbarian, rogue, cleric, assassin and ranger. All swashbucklers aboard the "Wanton Wave." Or, are they all fighters, all rogues, all clerics? In brief, C&C is geared in a particular direction. The first is that the character is defined, not by their abilities but by their actions. With this comes a particular understanding of rules in general. The more rules one uses to reference a character and their actions, the more that character is defined by those rules. C&C is an attempt to mvoe away from that. For some gamers this works. This is all they need. A basic framework (the class) and all else follows. It keeps play simple and, by reducing options actually engenders imaginative thinking. For other gamers, this is not the case. The options and detailed rules help to expand imaginative thinking and clearly define a character. It is simply the inverse of the above. Neither is right nor wrong in any objective sense. It is simply two paths to same point. What C&C attempts to do is address the first path as it had not been adressed (at least to our satisfaction) in recent years. Again,I would like to say no one is right or wrong in this. Their is no objectively criteria by which to judge a games 'value.' Now, to address the issue of rules and options, the CCCKG is being written. This is the book of options of options. Where one gets to pick and choose differing abilities, replace one ability with another, combine differing class elements. Skill systems are opted. Even the 3e skill system will be presented as an option as well as feat acquisition. Differing critical hit tables, to hit tables damage tables, etc etc etc. From this, one may find the level of detail one desires. OK, sorry to have taken your time. Retrun to your regualrly schedules source of enjoyment. If you are at work. I am sorry, IT IS FRIDAY THOUGH!!! is all I can offer you. Davis [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
Top