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Tell me about Castles and Crusades
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<blockquote data-quote="Henry" data-source="post: 2043731" data-attributes="member: 158"><p>FRIIIIIDAAAAAY! </p><p></p><p>Anecdote: My boss saw me drinking a diet Pepsi this morning. He said, "For a second, I thought that was a beer."</p><p></p><p>I said, "It's not that part of Friday yet." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>----------------------------</p><p></p><p>One thing that I am noting of supreme value to me is game philosophy, especially as regards to the way people USED to play AD&D. In my camp, We took the rules as law back then in the early 80's. No one would have wanted to play a fencing-fighter because he would get slaughtered without his heavy weapon and his chain mail / plate mail and shield. After all, Morgan Ironwolf was no bloody SWASHBUCKLER! Neither was Silverleaf, or Black Dougal. And Dougal died to a poison trap!!! It would have never ocurred to players or DM to alter the rules to fit a character concept that was not there.</p><p></p><p></p><p>Apparently, some DMs and players of older editions were makeshifting stuff all the time and loving it. Can't be a swashbuckler because the armor's too flimsy? Give them the bonus anyway! Want to be a priest who turns animals instead of undead? SURE!</p><p></p><p>It wasn't until 2nd edition that we started customizing characters to concepts, and thanks to Player's Option, we had the inventive tools to do that.</p><p></p><p>I had never known of this whole pre-1985 culture that were upgrading the heck out of Basic and AD&D. We considered ourselves sophisticated when we used a d10 for initiative! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Other games than AD&D? Pheh! What are those? Though I must admit I was always curious what the heck Rolemaster and MERP was in the back of all those Dragon magazines... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2043731, member: 158"] FRIIIIIDAAAAAY! Anecdote: My boss saw me drinking a diet Pepsi this morning. He said, "For a second, I thought that was a beer." I said, "It's not that part of Friday yet." :D ---------------------------- One thing that I am noting of supreme value to me is game philosophy, especially as regards to the way people USED to play AD&D. In my camp, We took the rules as law back then in the early 80's. No one would have wanted to play a fencing-fighter because he would get slaughtered without his heavy weapon and his chain mail / plate mail and shield. After all, Morgan Ironwolf was no bloody SWASHBUCKLER! Neither was Silverleaf, or Black Dougal. And Dougal died to a poison trap!!! It would have never ocurred to players or DM to alter the rules to fit a character concept that was not there. Apparently, some DMs and players of older editions were makeshifting stuff all the time and loving it. Can't be a swashbuckler because the armor's too flimsy? Give them the bonus anyway! Want to be a priest who turns animals instead of undead? SURE! It wasn't until 2nd edition that we started customizing characters to concepts, and thanks to Player's Option, we had the inventive tools to do that. I had never known of this whole pre-1985 culture that were upgrading the heck out of Basic and AD&D. We considered ourselves sophisticated when we used a d10 for initiative! :) Other games than AD&D? Pheh! What are those? Though I must admit I was always curious what the heck Rolemaster and MERP was in the back of all those Dragon magazines... :p [/QUOTE]
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