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<blockquote data-quote="MoogleEmpMog" data-source="post: 2043876" data-attributes="member: 22882"><p>Silhouette Core is a much simpler system than either 3e or C&C, and it permits a level of mechanical character customization almost equal to the former. Simple doesn't have to equal limited.</p><p></p><p></p><p></p><p>This is what I don't understand, though. This is much more work for the GM.</p><p></p><p>In my game, I answer the question you pose with a single, consistent answer that's essentially always true: you can add an action point to your attack and/or damage for that.</p><p></p><p>That's not core 3.5 - remember, I consider d20 Modern a much, much better game than any incarnation of D&D - but it's core to a form of d20 compatible with 3.5.</p><p></p><p>If I had to ad hoc rule every attack, that would slow combat down more than any amount of AoOs. Having players ask me if they <em>can</em> take an interesting action is also something I never want to hear. Of course you can, and there is a consistent way to adjudicate it.</p><p></p><p></p><p></p><p>I don't buy this in any way, shape or form.</p><p></p><p>I've run a fairly straight 3.0 to 3.5 game, played in several with various house rules, and am currently running one based more on the Conan rules. Among the changes and/or house rules:</p><p>Armor as DR, class defense bonus, totally rewritten action and AoO structure, no spellcasting PCs, essentially all non-spellcasting PrCs and feats from any source available, action points, expanded diplomacy rules, and more.</p><p></p><p>I put together those house rules in about four hours. They have yet to "break" the game or make it play poorly. Obviously, not everyone will like the changes, but they don't cause any problems.</p><p></p><p>CR, EL... I've never 'recalculated' those in my life, and never would. I don't judge anything but XP off them, either, because I've learned how to read PCs more precisely than the printed system ever could, designed as it is as a rough estimation. For that matter, they're not terribly consistent. When I do award XP for combat, I use the values in the books, and it's no problem at all.</p><p></p><p>A system flexible enough to encompass Blue Rose, Conan, Babylon 5, Star Wars, d20 Modern, OGL Steampunk, Warcraft, Black Company, Grim Tales, Forgotten Realms, Call of Cthulu, Eberron and my homebrew with its attendant house rules is so interwoven that it can't be houseruled?</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2043876, member: 22882"] Silhouette Core is a much simpler system than either 3e or C&C, and it permits a level of mechanical character customization almost equal to the former. Simple doesn't have to equal limited. This is what I don't understand, though. This is much more work for the GM. In my game, I answer the question you pose with a single, consistent answer that's essentially always true: you can add an action point to your attack and/or damage for that. That's not core 3.5 - remember, I consider d20 Modern a much, much better game than any incarnation of D&D - but it's core to a form of d20 compatible with 3.5. If I had to ad hoc rule every attack, that would slow combat down more than any amount of AoOs. Having players ask me if they [I]can[/I] take an interesting action is also something I never want to hear. Of course you can, and there is a consistent way to adjudicate it. I don't buy this in any way, shape or form. I've run a fairly straight 3.0 to 3.5 game, played in several with various house rules, and am currently running one based more on the Conan rules. Among the changes and/or house rules: Armor as DR, class defense bonus, totally rewritten action and AoO structure, no spellcasting PCs, essentially all non-spellcasting PrCs and feats from any source available, action points, expanded diplomacy rules, and more. I put together those house rules in about four hours. They have yet to "break" the game or make it play poorly. Obviously, not everyone will like the changes, but they don't cause any problems. CR, EL... I've never 'recalculated' those in my life, and never would. I don't judge anything but XP off them, either, because I've learned how to read PCs more precisely than the printed system ever could, designed as it is as a rough estimation. For that matter, they're not terribly consistent. When I do award XP for combat, I use the values in the books, and it's no problem at all. A system flexible enough to encompass Blue Rose, Conan, Babylon 5, Star Wars, d20 Modern, OGL Steampunk, Warcraft, Black Company, Grim Tales, Forgotten Realms, Call of Cthulu, Eberron and my homebrew with its attendant house rules is so interwoven that it can't be houseruled? [/QUOTE]
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