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<blockquote data-quote="Mythmere1" data-source="post: 2044009" data-attributes="member: 26563"><p>I haven't seen Silhouette Core, so I don't have the point of comparison. Since you're referring to "mechanical" character customization, you clearly picked up on the distinction I was making - is there an example other than Silhouette Core, or could you give more detail on what you mean? </p><p></p><p></p><p></p><p>I meant only to point out what C&C players mean when we say that C&C permits specialization equivalent to D&D, since that appears on the face of it to be ridiculous - but there's an assumed level and (more importantly) nature to refereeing inherent in the C&C player's answer. I don't mean the DMing is better or worse - just more ad hoc and interactive than consistent and reference-based. In terms of how much work it is, I answer that below.</p><p></p><p></p><p></p><p>First, I'm not talking about an ad hoc ruling on every attack. Just in the situations when a character's particular, specialized persona comes into play (eg, "I'm a swashbuckling fighter").</p><p></p><p>It's not planned in advance - it comes from talk at the table, almost always. I suppose it is more work in terms of having to make a decision about what a modifier will be; since I've never been able to remember all the 3E modifiers, for me it's a choice between spending a few moments talking to a player about what his character can do vs spending a few moments looking it up. I prefer dialogue to the riffling of pages, and find it fun and a good addition to the game. A DM with extraordinary memory could certainly be quicker with a memorized answer from the 3E books, but in my experience players like to check these rules even after the ruling, just to be sure. This leads to much more page-riffling when I'd prefer to hear conversation. It's not that players ask if they can do something - it's that they want to know how it will be adjudicated. I prefer to have non-standard actions determined by discussion about the character and the situation than by a prolongued session of looking through rules and comparing different possibilities.</p><p></p><p></p><p></p><p>I never said it couldn't be houseruled. I said C&C is designed to be easy to houserule, and that houseruling 3E requires making changes across the board to account for other changes, because the system is so intertwined.</p><p></p><p>Also, I'm talking about D&D, not d20. D&D does not encompass these other games. D&D is far more intertwined than d20, because it contains game-specific rules that also tie in with the whole, creating wider ramifications for a single alteration than one would have in d20 or in C&C.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2044009, member: 26563"] I haven't seen Silhouette Core, so I don't have the point of comparison. Since you're referring to "mechanical" character customization, you clearly picked up on the distinction I was making - is there an example other than Silhouette Core, or could you give more detail on what you mean? I meant only to point out what C&C players mean when we say that C&C permits specialization equivalent to D&D, since that appears on the face of it to be ridiculous - but there's an assumed level and (more importantly) nature to refereeing inherent in the C&C player's answer. I don't mean the DMing is better or worse - just more ad hoc and interactive than consistent and reference-based. In terms of how much work it is, I answer that below. First, I'm not talking about an ad hoc ruling on every attack. Just in the situations when a character's particular, specialized persona comes into play (eg, "I'm a swashbuckling fighter"). It's not planned in advance - it comes from talk at the table, almost always. I suppose it is more work in terms of having to make a decision about what a modifier will be; since I've never been able to remember all the 3E modifiers, for me it's a choice between spending a few moments talking to a player about what his character can do vs spending a few moments looking it up. I prefer dialogue to the riffling of pages, and find it fun and a good addition to the game. A DM with extraordinary memory could certainly be quicker with a memorized answer from the 3E books, but in my experience players like to check these rules even after the ruling, just to be sure. This leads to much more page-riffling when I'd prefer to hear conversation. It's not that players ask if they can do something - it's that they want to know how it will be adjudicated. I prefer to have non-standard actions determined by discussion about the character and the situation than by a prolongued session of looking through rules and comparing different possibilities. I never said it couldn't be houseruled. I said C&C is designed to be easy to houserule, and that houseruling 3E requires making changes across the board to account for other changes, because the system is so intertwined. Also, I'm talking about D&D, not d20. D&D does not encompass these other games. D&D is far more intertwined than d20, because it contains game-specific rules that also tie in with the whole, creating wider ramifications for a single alteration than one would have in d20 or in C&C. [/QUOTE]
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