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Tell me about Castles and Crusades
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2044339" data-attributes="member: 22882"><p>SilCore runs off a fairly stripped down stats, skills and traits/flaws d6 system. Absolutely every task is made by comparing d6+stat to a DC.</p><p></p><p>Unfortunately, I don't have another good example or enough time right now to explain more. If you like, I'll do so when I have more than 15 mins to spare.</p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>Well, I'm always against book-referencing.</p><p></p><p>What you're calling non-standard actions I almost always interpret with "add an action point to x and if you succeed you gain it back." Obviously, that's a homebrew system, but it does work quite well.</p><p></p><p>I like a wealth of what I call 'static crunch' - a PrC that gives the ability to add Wis to AC, for example, or a +2 attack bonus while wielding two weapons - and 'option crunch' - a class that allows you to charge up your attacks with an extra 1d10 magic damage, or to fly. I have a good head for both and a customized character sheet with enough room for players to fill it in.</p><p></p><p>Players are welcome to reference books after I've made a ruling, but it won't change the ruling after the fact and I may just make a consistent houserule of my personal change.</p><p></p><p></p><p></p><p>I understand that you're saying this. I'm saying that I just don't see these intertwined options. I've certainly heard people talk about them (for example, "If you remove AoOs, spellcasters become too powerful!") but when I've actually made those changes in campaign, or playtested them, the alleged problem doesn't crop up.</p><p></p><p>To take the specific example I gave, what I've found is this. Spellcasters are weak at low levels and automatically make their Concentration checks to cast defensively at higher levels. They only get AoO'ed when it doesn't matter or they're not aware of their enemies.</p><p></p><p></p><p></p><p>Well, any one of those d20 variants could well be just as intertwined as D&D and all by rights should be less so than C&C.</p><p></p><p>And why are we talking about D&D? All the other games I mentioned are so much better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2044339, member: 22882"] SilCore runs off a fairly stripped down stats, skills and traits/flaws d6 system. Absolutely every task is made by comparing d6+stat to a DC. Unfortunately, I don't have another good example or enough time right now to explain more. If you like, I'll do so when I have more than 15 mins to spare. Fair enough. Well, I'm always against book-referencing. What you're calling non-standard actions I almost always interpret with "add an action point to x and if you succeed you gain it back." Obviously, that's a homebrew system, but it does work quite well. I like a wealth of what I call 'static crunch' - a PrC that gives the ability to add Wis to AC, for example, or a +2 attack bonus while wielding two weapons - and 'option crunch' - a class that allows you to charge up your attacks with an extra 1d10 magic damage, or to fly. I have a good head for both and a customized character sheet with enough room for players to fill it in. Players are welcome to reference books after I've made a ruling, but it won't change the ruling after the fact and I may just make a consistent houserule of my personal change. I understand that you're saying this. I'm saying that I just don't see these intertwined options. I've certainly heard people talk about them (for example, "If you remove AoOs, spellcasters become too powerful!") but when I've actually made those changes in campaign, or playtested them, the alleged problem doesn't crop up. To take the specific example I gave, what I've found is this. Spellcasters are weak at low levels and automatically make their Concentration checks to cast defensively at higher levels. They only get AoO'ed when it doesn't matter or they're not aware of their enemies. Well, any one of those d20 variants could well be just as intertwined as D&D and all by rights should be less so than C&C. And why are we talking about D&D? All the other games I mentioned are so much better. :cool: [/QUOTE]
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