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<blockquote data-quote="gideon_thorne" data-source="post: 2044429" data-attributes="member: 17896"><p>I'l break down the main difficulty I have with the current incarnation of the game.</p><p></p><p>It's too much stuff to keep track of.</p><p></p><p>C&C, I have basicly 3 formulae to keep track of.</p><p></p><p>3rd edition + I have a whole load of numbers intertwined with feats, skills and various 'number stacks' that my mild form of numbers dyslexia takes one look at and has a nervous break down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Course, there is an inherent problem with too much structure as well. Throw enough rules in and folks feel compelled to follow them. This is one of those 'in plain sight' sort of things. Its so obvious people miss it.</p><p></p><p>Note the trouble that is even now being discussed when one comes from 'structure' to 'freeform'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Me. Ive been creatively bending and outright ignoring rules most of my life. I was raised that way. And the more 'structure' something has the more likely I'm inclined to wang it all out the window. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Sure. I'll play in any game. Just dont expect me to keep track of or care about what is in essence no more than numbers on a sheet. The information on the character sheet is meaningless without the player there to give it meaning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I have a friend of mine who also is a big fan of 3.5 and he delights in showing me various creations of his. Which I enjoy reading, simply because he has a deft hand with descriptive metaphore. But then he gets into all the technobabble that goes in with whatever mechanical build it was used to make this critter and all the pluses and minus's just make my mind slide sideways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>The point being, when I create a character I don't want it to be a math excersise. I just want to jot a few basics down and run with it and let the evolving story of the game 'develop' my character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 2044429, member: 17896"] I'l break down the main difficulty I have with the current incarnation of the game. It's too much stuff to keep track of. C&C, I have basicly 3 formulae to keep track of. 3rd edition + I have a whole load of numbers intertwined with feats, skills and various 'number stacks' that my mild form of numbers dyslexia takes one look at and has a nervous break down. :confused: Course, there is an inherent problem with too much structure as well. Throw enough rules in and folks feel compelled to follow them. This is one of those 'in plain sight' sort of things. Its so obvious people miss it. Note the trouble that is even now being discussed when one comes from 'structure' to 'freeform'. ;) Me. Ive been creatively bending and outright ignoring rules most of my life. I was raised that way. And the more 'structure' something has the more likely I'm inclined to wang it all out the window. :uhoh: Sure. I'll play in any game. Just dont expect me to keep track of or care about what is in essence no more than numbers on a sheet. The information on the character sheet is meaningless without the player there to give it meaning. :) I have a friend of mine who also is a big fan of 3.5 and he delights in showing me various creations of his. Which I enjoy reading, simply because he has a deft hand with descriptive metaphore. But then he gets into all the technobabble that goes in with whatever mechanical build it was used to make this critter and all the pluses and minus's just make my mind slide sideways. :confused: The point being, when I create a character I don't want it to be a math excersise. I just want to jot a few basics down and run with it and let the evolving story of the game 'develop' my character. :D [/QUOTE]
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