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Tell me about Castles and Crusades
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<blockquote data-quote="gideon_thorne" data-source="post: 2045013" data-attributes="member: 17896"><p>This is where the communication breaks down I guess?</p><p></p><p>The level at which rules are 'too much' or 'not enough.' The problems arise when a variety of people dont just point out that a given amount of information is insufficient, its when few of these same people are agreeing on the same area.</p><p></p><p>Some state there is not enough information on skills and feats which they can 'manipulate' to make their character unique... (????) eh?</p><p></p><p>With another its not enough spelled out customizable options..</p><p></p><p>With others its a variety of things having to do with rules on movement, encumberance, monsters ect.</p><p></p><p>i'm not looking to start a debate on what people feel is lacking. Since thats a whole realm of subjective that never will reach a clear conclusion.</p><p></p><p>My point simply is, if every percieved 'hole' in the game is fixed, the system might as well not have been written to its intended goal as a rules lite 'framework' because all of these systems that need 'fixing' would quickly expand the game into a whole vast set of unwieldy books. Again creating the problem where people feel to 'reverse engineer' all the stuff they dont use back into some useable format.</p><p></p><p>Like I mentioned before, I suspect that some of this information on monster statting should be appearing in the M&T or CKG book. And a chunk of other erratta are being fixed in the PHB. Which should make many people happy.</p><p></p><p>But hey. Like for some of my other books, I have sheets of printable sticky back I can print art on and just cover information I dont use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 2045013, member: 17896"] This is where the communication breaks down I guess? The level at which rules are 'too much' or 'not enough.' The problems arise when a variety of people dont just point out that a given amount of information is insufficient, its when few of these same people are agreeing on the same area. Some state there is not enough information on skills and feats which they can 'manipulate' to make their character unique... (????) eh? With another its not enough spelled out customizable options.. With others its a variety of things having to do with rules on movement, encumberance, monsters ect. i'm not looking to start a debate on what people feel is lacking. Since thats a whole realm of subjective that never will reach a clear conclusion. My point simply is, if every percieved 'hole' in the game is fixed, the system might as well not have been written to its intended goal as a rules lite 'framework' because all of these systems that need 'fixing' would quickly expand the game into a whole vast set of unwieldy books. Again creating the problem where people feel to 'reverse engineer' all the stuff they dont use back into some useable format. Like I mentioned before, I suspect that some of this information on monster statting should be appearing in the M&T or CKG book. And a chunk of other erratta are being fixed in the PHB. Which should make many people happy. But hey. Like for some of my other books, I have sheets of printable sticky back I can print art on and just cover information I dont use. ;) [/QUOTE]
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