Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 2045538" data-attributes="member: 22882"><p>OK. More time (and the Silhouette Core rules in front of me) allow me to answer Mythmere's questions about the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>SilCore is a pure d6 point buy system. It has essentially three types of stats:</p><p>Ability modifiers, which are basically identical to d20's and actually can be translated straight, but which have no illogical base-10 bonus-changes-every-even-number system tacked on.</p><p>Skill levels, which determine how many dice you roll for a skill check (similar to Storyteller).</p><p>Skill complexity, which determines how complicated your skill usage can be.</p><p></p><p>Every task requires an action check, with a threshold (DC in d20 terms) set by the GM and a certain complexity. Both the thresholds and the complexities have extensive guidelines and examples for each skill.</p><p></p><p>All action checks are made by rolling xd6, taking the best result, and adding an applicable ability modifier. The margin of success or failure then determines what happens.</p><p></p><p>There are also specializations (for example, Pistols is a specialization of Small Arms) that give a +1 bonus, traits, which are basically like the weakest sort of d20 feats but are mostly for flavor only, and flaws, which are negative effects that give you a tiny amount of bonus points, are restricted in number, and are also mostly for flavor.</p><p></p><p>Almost every task imaginable is associated with one of the nicely compressed skills (there are about the same as in d20, but there's no complicated ranks system and skills encompass several combat and feat based elements) and is handled using the simple action check system.</p><p></p><p>It's a fairly abstracted system, but very fluid and elegant, and it strongly encourages players to get tactical advantages or do cool things, since those grant a set bonus that usually means the difference between winning or losing.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2045538, member: 22882"] OK. More time (and the Silhouette Core rules in front of me) allow me to answer Mythmere's questions about the system. :) SilCore is a pure d6 point buy system. It has essentially three types of stats: Ability modifiers, which are basically identical to d20's and actually can be translated straight, but which have no illogical base-10 bonus-changes-every-even-number system tacked on. Skill levels, which determine how many dice you roll for a skill check (similar to Storyteller). Skill complexity, which determines how complicated your skill usage can be. Every task requires an action check, with a threshold (DC in d20 terms) set by the GM and a certain complexity. Both the thresholds and the complexities have extensive guidelines and examples for each skill. All action checks are made by rolling xd6, taking the best result, and adding an applicable ability modifier. The margin of success or failure then determines what happens. There are also specializations (for example, Pistols is a specialization of Small Arms) that give a +1 bonus, traits, which are basically like the weakest sort of d20 feats but are mostly for flavor only, and flaws, which are negative effects that give you a tiny amount of bonus points, are restricted in number, and are also mostly for flavor. Almost every task imaginable is associated with one of the nicely compressed skills (there are about the same as in d20, but there's no complicated ranks system and skills encompass several combat and feat based elements) and is handled using the simple action check system. It's a fairly abstracted system, but very fluid and elegant, and it strongly encourages players to get tactical advantages or do cool things, since those grant a set bonus that usually means the difference between winning or losing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
Top