Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideon_thorne" data-source="post: 2045843" data-attributes="member: 17896"><p>Hrm.. Take one druid, eliminate spells, lower the level of the shape change abilty, make the # of times per day of the shapechange some function of level. Quick way to create a shape shifter.</p><p></p><p></p><p></p><p>Hit dice and Monster Primes Mental and Physical. </p><p></p><p></p><p></p><p>Yup. Range can also be a function of dex modifiers. Page 116, under 'ranged combat' talks about range modifers as well.</p><p></p><p><em>Dexterity is the attribute that modies a ranged attack to hit roll.</em></p><p></p><p></p><p><em>When attacking with ranged weapons,</em></p><p><em>the attacker’s dexterity modies the to hit roll. Additionally, a</em></p><p><em>character’s strength modier is added to the damage of thrown</em></p><p><em>weapons, but not propelled weapons.</em></p><p><em></em></p><p><em>Ranged weapons also have range increments, and they have</em></p><p><em>a maximum effective distance equal to three times the listed</em></p><p><em>range increment as detailed in the equipment list. The listed range</em></p><p><em>increment is considered to be close range. Twice the range increment</em></p><p><em>is medium range, and three times the increment is long range.</em></p><p><em>Medium range results in a -2 penalty to the ranged attack roll, and</em></p><p><em>long range results in a -6 penalty to the attack roll.</em></p><p><em></em></p><p><em>Ranged weapons that miss their target continue on their path and</em></p><p><em>can potentially hit another target within close range. If the target of</em></p><p><em>the attack is missed, the projectile continues in a straight line and</em></p><p><em>can hit anything in its path. For each ten feet traveled within close</em></p><p><em>range, the attack accrues a -1 penalty. The exception to this rule is</em></p><p><em>that bolts red from a crossbow continue up to long range, although</em></p><p><em>the medium and long-range modiers still apply.</em></p><p></p><p></p><p></p><p></p><p>Yup. What do you feel is appropriate?</p><p></p><p></p><p></p><p>Indeed</p><p></p><p></p><p></p><p>Exactly. What works best in your game. If any one method is picked people are going to argue over that as well. "But thats not how such and such critter works in (insert favorite piece of obscure literature here)"</p><p></p><p></p><p></p><p></p><p>I do believe hes got it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The C&C PLAYERS handbook has been written just that way. The full CKG will have more comprehensive guides for all the 'extras' for those who need them. "Put the power back in the hands of the gamemaster" is a prime slogan for this system. How does the CK want to run his game. Players, please consult with the CK on how various rules decisions are implemented. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 2045843, member: 17896"] Hrm.. Take one druid, eliminate spells, lower the level of the shape change abilty, make the # of times per day of the shapechange some function of level. Quick way to create a shape shifter. Hit dice and Monster Primes Mental and Physical. Yup. Range can also be a function of dex modifiers. Page 116, under 'ranged combat' talks about range modifers as well. [I]Dexterity is the attribute that modies a ranged attack to hit roll.[/I] [I]When attacking with ranged weapons, the attacker’s dexterity modies the to hit roll. Additionally, a character’s strength modier is added to the damage of thrown weapons, but not propelled weapons. Ranged weapons also have range increments, and they have a maximum effective distance equal to three times the listed range increment as detailed in the equipment list. The listed range increment is considered to be close range. Twice the range increment is medium range, and three times the increment is long range. Medium range results in a -2 penalty to the ranged attack roll, and long range results in a -6 penalty to the attack roll. Ranged weapons that miss their target continue on their path and can potentially hit another target within close range. If the target of the attack is missed, the projectile continues in a straight line and can hit anything in its path. For each ten feet traveled within close range, the attack accrues a -1 penalty. The exception to this rule is that bolts red from a crossbow continue up to long range, although the medium and long-range modiers still apply.[/I] Yup. What do you feel is appropriate? Indeed Exactly. What works best in your game. If any one method is picked people are going to argue over that as well. "But thats not how such and such critter works in (insert favorite piece of obscure literature here)" I do believe hes got it. :) The C&C PLAYERS handbook has been written just that way. The full CKG will have more comprehensive guides for all the 'extras' for those who need them. "Put the power back in the hands of the gamemaster" is a prime slogan for this system. How does the CK want to run his game. Players, please consult with the CK on how various rules decisions are implemented. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Castles and Crusades
Top