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Tell me about Castles and Crusades
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<blockquote data-quote="gideon_thorne" data-source="post: 2046279" data-attributes="member: 17896"><p>Well. I could suggest that there are plenty of systems out there that aren't as strongly 'archtype' based as C&C. It is a game about strong archtypes after all. I'd guess what C&C is trying to get at with it being difficult to MC...is that its difficult to MC.</p><p></p><p>One of those funny style things I guess? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It seems to me to be perfectly simple to port over a 3.5 PrC class with the various feats (turned into class abilties) for it, however. Just as it was perfectly simple to create a new class from a 2e Kit.</p><p></p><p>I doubt highly that I'll ever used MC, in my own game/characters again since it takes all of 30 minutes to cobble together a new class for whatever I need. Even IF i need one that I can't get out of the existing archtypes with a tweak or two.</p><p></p><p>Course PrC's are things I found to be a complete waste of text myself. Its just so much easier to make up a class for these exotics or simply rp the character the way needed with the blessing of a cooperative game master. The whole mess of information on PrC's is just one more level of stuff I have no desire to keep track off. But hey. Whatever works for someone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pete</p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 2046279, member: 17896"] Well. I could suggest that there are plenty of systems out there that aren't as strongly 'archtype' based as C&C. It is a game about strong archtypes after all. I'd guess what C&C is trying to get at with it being difficult to MC...is that its difficult to MC. One of those funny style things I guess? :) It seems to me to be perfectly simple to port over a 3.5 PrC class with the various feats (turned into class abilties) for it, however. Just as it was perfectly simple to create a new class from a 2e Kit. I doubt highly that I'll ever used MC, in my own game/characters again since it takes all of 30 minutes to cobble together a new class for whatever I need. Even IF i need one that I can't get out of the existing archtypes with a tweak or two. Course PrC's are things I found to be a complete waste of text myself. Its just so much easier to make up a class for these exotics or simply rp the character the way needed with the blessing of a cooperative game master. The whole mess of information on PrC's is just one more level of stuff I have no desire to keep track off. But hey. Whatever works for someone else. :) Pete [/QUOTE]
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