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Tell me about Castles and Crusades
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<blockquote data-quote="bolie" data-source="post: 2047970" data-attributes="member: 8312"><p>Except that the base system refers to attributes in several places without explaining how such rules affect players. According to the rules, monsters are immune to ray of enfeeblement. In fighting giants, my wizard would cheerfuly use ray of enfeeblement, reducing their strength by 1d4+9. But then, strength doesn't affect monster attacks or damage. So if I hit a human fighter with ray of enfeeblement, he can barely move, his attacks and damage are penalized, and he can't even carry his armor. If I hit an ogre with it, there is no effect.</p><p></p><p>The rules don't even address this. As written, the base system gives an absurd result. The spells in the basic book should work with the base monsters without a house rule.</p><p></p><p></p><p></p><p>Well, no one has really explained how spell casting should work. No one has explained how overbearing and charging were supposed to work in the base system other than the goofy way it's explained in the book, now. The one explanation I got for how polymorph is supposed to work is deeply unsatisifying and makes the spell not nearly as useful. That's fine, but my comments on polymorph generated a lot of discussion and only one post addressing my point.</p><p></p><p></p><p></p><p>I like to tinker. I have found and described ways in which the rules written in the C&C PHB are broken. I would be much happier to tinker with a cleaner rule set. I stand by my comment. People who love C&C are not all that concerned with the rules. I suspect that many of them either gloss over or fix the problems without thinking about it. This is fine, but does not mean the problems don't exist.</p><p></p><p>Bolie IV</p></blockquote><p></p>
[QUOTE="bolie, post: 2047970, member: 8312"] Except that the base system refers to attributes in several places without explaining how such rules affect players. According to the rules, monsters are immune to ray of enfeeblement. In fighting giants, my wizard would cheerfuly use ray of enfeeblement, reducing their strength by 1d4+9. But then, strength doesn't affect monster attacks or damage. So if I hit a human fighter with ray of enfeeblement, he can barely move, his attacks and damage are penalized, and he can't even carry his armor. If I hit an ogre with it, there is no effect. The rules don't even address this. As written, the base system gives an absurd result. The spells in the basic book should work with the base monsters without a house rule. Well, no one has really explained how spell casting should work. No one has explained how overbearing and charging were supposed to work in the base system other than the goofy way it's explained in the book, now. The one explanation I got for how polymorph is supposed to work is deeply unsatisifying and makes the spell not nearly as useful. That's fine, but my comments on polymorph generated a lot of discussion and only one post addressing my point. I like to tinker. I have found and described ways in which the rules written in the C&C PHB are broken. I would be much happier to tinker with a cleaner rule set. I stand by my comment. People who love C&C are not all that concerned with the rules. I suspect that many of them either gloss over or fix the problems without thinking about it. This is fine, but does not mean the problems don't exist. Bolie IV [/QUOTE]
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