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Tell me about Castles and Crusades
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<blockquote data-quote="gideon_thorne" data-source="post: 2048383" data-attributes="member: 17896"><p>Further down this was posted by Davis as clarification.</p><p></p><p><em>we will correct mistakes. we will also clarify some rules and go into a little more detail on some (such as back attacks). We will correct the spells section and we already have a completely rewritten spell section with corrections completed. Ohh yeh and we will ad info to the equipment list.</em></p><p><em></em></p><p><em>However, the rules will not change. Class abilities are as they stand, xp progression is as it stands. The thing about this is, these are the baseline rules that will never ever ever change. </em></p><p><em></em></p><p><em>If the players CKs don't like something we want them to change it for their game. I know it is impossible to make 100% of the people happy 100% of the time. That was not our goal. The goal of modularity was to create a game so easy to manipulate and house rule that you can create a game you are 100% happy with.</em></p><p></p><p></p><p></p><p>And many people find that the first phb and the 'boxed set' cover the essentials and there is sufficient information and that the rules work for them. This is a matter of opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The additional books (M&T/CKG) will cover additional information. The game may be more 'complete' for others then.</p><p></p><p>The C&C Players HandBook certainly has enough information for player characters, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And perhaps enough information for fairly experienced game masters of other D&D incarnations to work with.</p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 2048383, member: 17896"] Further down this was posted by Davis as clarification. [I]we will correct mistakes. we will also clarify some rules and go into a little more detail on some (such as back attacks). We will correct the spells section and we already have a completely rewritten spell section with corrections completed. Ohh yeh and we will ad info to the equipment list. However, the rules will not change. Class abilities are as they stand, xp progression is as it stands. The thing about this is, these are the baseline rules that will never ever ever change. If the players CKs don't like something we want them to change it for their game. I know it is impossible to make 100% of the people happy 100% of the time. That was not our goal. The goal of modularity was to create a game so easy to manipulate and house rule that you can create a game you are 100% happy with.[/I] And many people find that the first phb and the 'boxed set' cover the essentials and there is sufficient information and that the rules work for them. This is a matter of opinion. :) The additional books (M&T/CKG) will cover additional information. The game may be more 'complete' for others then. The C&C Players HandBook certainly has enough information for player characters, however. :) And perhaps enough information for fairly experienced game masters of other D&D incarnations to work with. [/QUOTE]
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