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Tell me about Castles and Crusades
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<blockquote data-quote="Akrasia" data-source="post: 2050779" data-attributes="member: 23012"><p>This isn't strictly true -- they have a 'strength' and 'dexterity', but these are not normally determined by the CK, since they are not normally relevant when statting up monsters. This is part of C&C's "dual system" approach to keep prep work for monsters to a minimum (rather than statting them up just like PCs, which takes a long time, as in 3E).</p><p></p><p>Hopefully there will be some stats or info in the M&T that cover situations like this (e.g. standard strength and dexterity modifiers for monsters that can grapple and pummel). Insofar as most 'average' humanoid monsters will have 'average' stats (e.g. the typical orc's strength and dexterity will be in the 9-12 range), this is not a problem. A few variations will be inevitable (I suspect the average ogre might have something like a +3 bonus to strength, and the typical kobold a -1), but are not hard to infer. Once the full info on the monsters is out in the M&T book, straightforward inferences like these hopefully will not be necessary.</p><p></p><p>I suspect that many/most of your complaints against C&C will be addressed by the additional information provided in the M&T and CKG books. (I sincerely hope they will be!) For some reason, though, you seem determined to preemptively declare the system unplayable because of these issues.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2050779, member: 23012"] This isn't strictly true -- they have a 'strength' and 'dexterity', but these are not normally determined by the CK, since they are not normally relevant when statting up monsters. This is part of C&C's "dual system" approach to keep prep work for monsters to a minimum (rather than statting them up just like PCs, which takes a long time, as in 3E). Hopefully there will be some stats or info in the M&T that cover situations like this (e.g. standard strength and dexterity modifiers for monsters that can grapple and pummel). Insofar as most 'average' humanoid monsters will have 'average' stats (e.g. the typical orc's strength and dexterity will be in the 9-12 range), this is not a problem. A few variations will be inevitable (I suspect the average ogre might have something like a +3 bonus to strength, and the typical kobold a -1), but are not hard to infer. Once the full info on the monsters is out in the M&T book, straightforward inferences like these hopefully will not be necessary. I suspect that many/most of your complaints against C&C will be addressed by the additional information provided in the M&T and CKG books. (I sincerely hope they will be!) For some reason, though, you seem determined to preemptively declare the system unplayable because of these issues. [/QUOTE]
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