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<blockquote data-quote="JRRNeiklot" data-source="post: 2050803" data-attributes="member: 717"><p>Fighter 7/mu/11 max. That's with 18s in both intelligence and strength. They can't be druids at all inless you use UA. Even then, you have fighter 7/wizard 11/druid whatever. And he's splitting his exp in thirds. At 10,000 exp, he'd be 2/2/2 while a straigh fighter or druid is 4th and a wizard is 3rd. At 100,000 exp, he'd be 5/6/5 compared to single classes of 7,9, or 8, respectively. That's assuming an even split of exp, of course. And remember, he'd only attack on the best table, usually fighter in this case. His hit points would be crappy, too. And this theoretical character has a minimum wisdom of 12, charisma of 15, a strength of 17 to be a 6th level fighter, 18 to be 7th, a 17 intelligence to make 10th level wizard, and an 18 to make 11th. </p><p></p><p>So, to hit your maxes, you'd have scores of S:18 I: 18 W: 12 (no bonus druid spells) C: Any Cha 15. You are limited to druid weapons and armor and remember, no weapon specialization for multiclass characters. Even so, you start wasting 1/3 of your exp at 7th level, and 2/3 at 11th, or earlier without great scores. </p><p></p><p>I'd hardly call it powerful at any stage, but hell, he has 2 18s and a 15 in stats, he SHOULD be above the norm. What you have, I think, is a very versatile character, but hardly powerful. In fact, from a powergaming perspective, it seems rather weak, as the fighter level gives him nothing but a possible +2 or so to hit, as he can't wear anything better than leather armor, and his best weapon is a quarterstaff or scimitar.</p><p></p><p></p><p>I played a fighter mage in 1e, and was almost relieved when he was the first to get his soul sucked in the Tomb of Horrors. I had grown tired of wasting my experience points, as he was maxed out in both classes.\</p><p></p><p>I can easily build a much more munchkin character in 3e. A druid/wizard/mystic theurge comes to mind. Or the Fochlucan Lyricist. Or a Verdant Lord, a spellsword, eldritch knight, etc.</p><p></p><p>I'm not bashing 3e, I'm just saying that 1e pales mightily to the unbalancing stuff a truly dedicated min-maxer can come up with. In defense of 3e, the more supplements you have, the more likely to have unbalancing combos.</p><p></p><p></p><p>Edit: Just noticed the f/d/m was a half elf instead of an elf. That's even worse, as he's now limited to 10/U/8 with an 18/00 strength or 7/U/8 with a measely 18 strength.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 2050803, member: 717"] Fighter 7/mu/11 max. That's with 18s in both intelligence and strength. They can't be druids at all inless you use UA. Even then, you have fighter 7/wizard 11/druid whatever. And he's splitting his exp in thirds. At 10,000 exp, he'd be 2/2/2 while a straigh fighter or druid is 4th and a wizard is 3rd. At 100,000 exp, he'd be 5/6/5 compared to single classes of 7,9, or 8, respectively. That's assuming an even split of exp, of course. And remember, he'd only attack on the best table, usually fighter in this case. His hit points would be crappy, too. And this theoretical character has a minimum wisdom of 12, charisma of 15, a strength of 17 to be a 6th level fighter, 18 to be 7th, a 17 intelligence to make 10th level wizard, and an 18 to make 11th. So, to hit your maxes, you'd have scores of S:18 I: 18 W: 12 (no bonus druid spells) C: Any Cha 15. You are limited to druid weapons and armor and remember, no weapon specialization for multiclass characters. Even so, you start wasting 1/3 of your exp at 7th level, and 2/3 at 11th, or earlier without great scores. I'd hardly call it powerful at any stage, but hell, he has 2 18s and a 15 in stats, he SHOULD be above the norm. What you have, I think, is a very versatile character, but hardly powerful. In fact, from a powergaming perspective, it seems rather weak, as the fighter level gives him nothing but a possible +2 or so to hit, as he can't wear anything better than leather armor, and his best weapon is a quarterstaff or scimitar. I played a fighter mage in 1e, and was almost relieved when he was the first to get his soul sucked in the Tomb of Horrors. I had grown tired of wasting my experience points, as he was maxed out in both classes.\ I can easily build a much more munchkin character in 3e. A druid/wizard/mystic theurge comes to mind. Or the Fochlucan Lyricist. Or a Verdant Lord, a spellsword, eldritch knight, etc. I'm not bashing 3e, I'm just saying that 1e pales mightily to the unbalancing stuff a truly dedicated min-maxer can come up with. In defense of 3e, the more supplements you have, the more likely to have unbalancing combos. Edit: Just noticed the f/d/m was a half elf instead of an elf. That's even worse, as he's now limited to 10/U/8 with an 18/00 strength or 7/U/8 with a measely 18 strength. [/QUOTE]
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