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<blockquote data-quote="Akrasia" data-source="post: 2051268" data-attributes="member: 23012"><p>Neither is exactly correct. Or rather, <em>both</em> are kinda correct. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>C&C should appeal to people in one (or both) of the following categories:</p><p></p><p>(<strong>1</strong>.) People who want a FRPG that has many mechanics that are similar to d20, but is much more 'rules light'. Though not simply a '3.x light' game, much of C&C is close enough that it might appeal to people who like 3.x but want something with fewer rules (and does not require minis).</p><p></p><p>(<strong>2</strong>.) People who want something<em> like </em> a version of OD&D or OAD&D that is 'rationalized' by means of a unified d20 mechanic, and that overcomes most of the perceived deficiencies of the earlier versions of the game (e.g. racial class restrictions and level limits, etc).</p><p></p><p>Now neither group may be <em>entirely</em> satisfied -- C&C is not simply a 'rules light 3e' or an 'updated OAD&D'. But hopefully it is adaptable enough that many people belonging to either group will like it. Some groups who like aspects of 3e have added feats to C&C. Some groups who like OAD&D have added some OAD&D rules to their games.</p><p></p><p></p><p></p><p>But keep in mind that <em>many</em> options will be available when the <em>full rules</em> are published (e.g. the M&T and CKG)! </p><p></p><p></p><p></p><p>I will leave aside the first 'distinct type' of player. But as for the second, while you only <em>NEED</em> to use die rolls for saves and combats (and other tasks like picking locks or hiding), you CAN use die rolls for social interactions, etc. That is what the PRIME system is for! It is really adaptable to all kinds of different uses, depending on the group in question.</p><p></p><p></p><p></p><p>The Rules Cylcopedia is my <em>favourite</em> version of D&D. And I see C&C as very similar in many respects -- but broken into more books.</p><p></p><p>The PHB only covers the 'core rules' that are essential for playing the game. However, the CKG will include additional options that can add flexibility and/or complexity to those players who want it, just as the optional rules in the RC (skills, weapon mastery rules, etc.) added flexibility and/or complexity to the base D&D rules.</p><p></p><p>The Trolls are promising to include plenty of <em>options</em> in the CKG. </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 2051268, member: 23012"] Neither is exactly correct. Or rather, [I]both[/I] are kinda correct. :cool: C&C should appeal to people in one (or both) of the following categories: ([B]1[/B].) People who want a FRPG that has many mechanics that are similar to d20, but is much more 'rules light'. Though not simply a '3.x light' game, much of C&C is close enough that it might appeal to people who like 3.x but want something with fewer rules (and does not require minis). ([B]2[/B].) People who want something[I] like [/I] a version of OD&D or OAD&D that is 'rationalized' by means of a unified d20 mechanic, and that overcomes most of the perceived deficiencies of the earlier versions of the game (e.g. racial class restrictions and level limits, etc). Now neither group may be [I]entirely[/I] satisfied -- C&C is not simply a 'rules light 3e' or an 'updated OAD&D'. But hopefully it is adaptable enough that many people belonging to either group will like it. Some groups who like aspects of 3e have added feats to C&C. Some groups who like OAD&D have added some OAD&D rules to their games. But keep in mind that [I]many[/I] options will be available when the [I]full rules[/I] are published (e.g. the M&T and CKG)! I will leave aside the first 'distinct type' of player. But as for the second, while you only [I]NEED[/I] to use die rolls for saves and combats (and other tasks like picking locks or hiding), you CAN use die rolls for social interactions, etc. That is what the PRIME system is for! It is really adaptable to all kinds of different uses, depending on the group in question. The Rules Cylcopedia is my [I]favourite[/I] version of D&D. And I see C&C as very similar in many respects -- but broken into more books. The PHB only covers the 'core rules' that are essential for playing the game. However, the CKG will include additional options that can add flexibility and/or complexity to those players who want it, just as the optional rules in the RC (skills, weapon mastery rules, etc.) added flexibility and/or complexity to the base D&D rules. The Trolls are promising to include plenty of [I]options[/I] in the CKG. :cool: [/QUOTE]
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