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<blockquote data-quote="ruemere" data-source="post: 8774559" data-attributes="member: 5515"><p>The process of generating characters depends on a particulars of a setting:</p><p></p><p>1. Establish list of trait sets applicable to characters in your setting. For example, if I were to run an investigative horror campaign Call of Cortex, I could pick the following:</p><p></p><p>attributes: Physical, Mental, Social, Otherness (Otherness is a measure of psychological stability and one's ability to relate to alien agendas: 0 means you've got nerves of steel, and alien influences cannot affect you, at d12 you are one step from becoming a part of a problem)</p><p>skills: (let's use the list from the rules)</p><p>distinctions: (four in-character statements that describe character's specialties, use Plot Points to activate benefits)</p><p>relationships and assets: (important people, important organizations, important resources - some of these relations may be antagonistic)</p><p></p><p>2. A character has "milestones" or "sessions". </p><p></p><p>2.1 "Sessions" - complete a session, record its name, then spend a session or sessions to improve a character. </p><p></p><p>2.2 "Milestones" is a list of thematically grouped actions and goals that give you XP. For example, a doctor in Call of Cortex could have the following:</p><p>1 XP: successfully diagnosing and treating a patient</p><p>3 XP: making a discovery that defies your medical knowledge</p><p>10 XP: encountering, researching and making use of otherness</p><p></p><p>2.3 In general, you need to survive three sessions to step up (improve by one step) an important character feature.</p></blockquote><p></p>
[QUOTE="ruemere, post: 8774559, member: 5515"] The process of generating characters depends on a particulars of a setting: 1. Establish list of trait sets applicable to characters in your setting. For example, if I were to run an investigative horror campaign Call of Cortex, I could pick the following: attributes: Physical, Mental, Social, Otherness (Otherness is a measure of psychological stability and one's ability to relate to alien agendas: 0 means you've got nerves of steel, and alien influences cannot affect you, at d12 you are one step from becoming a part of a problem) skills: (let's use the list from the rules) distinctions: (four in-character statements that describe character's specialties, use Plot Points to activate benefits) relationships and assets: (important people, important organizations, important resources - some of these relations may be antagonistic) 2. A character has "milestones" or "sessions". 2.1 "Sessions" - complete a session, record its name, then spend a session or sessions to improve a character. 2.2 "Milestones" is a list of thematically grouped actions and goals that give you XP. For example, a doctor in Call of Cortex could have the following: 1 XP: successfully diagnosing and treating a patient 3 XP: making a discovery that defies your medical knowledge 10 XP: encountering, researching and making use of otherness 2.3 In general, you need to survive three sessions to step up (improve by one step) an important character feature. [/QUOTE]
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