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<blockquote data-quote="Thomas Shey" data-source="post: 8775924" data-attributes="member: 7026617"><p>No, I'd tend to agree, but I'm not actually sure any base mechanic doesn't put in some of that. As the example at hand, I think the "make a pool and pull out the best three" in Cortex makes some assumptions about different things contributing to success in a way that may not always be desirable. Which doesn't mean the GURPS core structure doesn't do what you say here, because it absolutely does (at least form where I sit).</p><p></p><p></p><p></p><p>I'm not sold on that; if in practice, resolution systems for a system handling of paranormal abilities are similar, to me the the lack of distinction in mechanics makes it seem even <em>more</em> similar; narrative conceits can only do so much heavy lifting.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8775924, member: 7026617"] No, I'd tend to agree, but I'm not actually sure any base mechanic doesn't put in some of that. As the example at hand, I think the "make a pool and pull out the best three" in Cortex makes some assumptions about different things contributing to success in a way that may not always be desirable. Which doesn't mean the GURPS core structure doesn't do what you say here, because it absolutely does (at least form where I sit). I'm not sold on that; if in practice, resolution systems for a system handling of paranormal abilities are similar, to me the the lack of distinction in mechanics makes it seem even [I]more[/I] similar; narrative conceits can only do so much heavy lifting. [/QUOTE]
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